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Description
Is there an existing issue for this?
- I have searched the existing issues
Describe the bug
Spine doesn’t always load all the files properly, tests was done on two different computer on Windows 10.
2025-10-27.15-47-29.mp4
When opening a project that includes a Spine object, the console shows a loading error.
The relevant line checks something like spineDataOrLoadingError.skeleton, but there’s no “skeleton” in the Spine files, so that check probably shouldn’t be used to verify whether the Spine atlas file is valid.
See the GDevelop project below, which works fine on version 5.5.244, but causes issues on another computer running the same version of GDevelop.
On my pc the project just show this error in GDevelop's console (not in runtime, the engine):
And on another computer the console show:
and
Also, the spine object, have no placeholder by default when the texture/atlas/spine files, doesn't load
Steps to reproduce
Open the project:
GDevelop platform
Desktop
GDevelop version
5.5.244
Platform info
Windows 10
Additional context
No response