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Commit 9d288e2

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Release V1.2.4
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.gitignore

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*.exe
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*.out
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*.app
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*.pdb
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*.tlog
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*.vsidx
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release/cpp/bin/Debug/LNLib.dll

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release/cpp/bin/Debug/LNLib.pdb

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release/cpp/bin/Release/LNLib.dll

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release/cpp/include/NurbsSurface.h

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/// <summary>
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/// Triangulate nurbs surface.
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/// According to https://github.com/nortikin/sverchok/blob/master/utils/adaptive_surface.py
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/// 1. if useDelaunay = true,it is more accurate but need more time. Algorithm according to https://github.com/nortikin/sverchok/blob/master/utils/adaptive_surface.py
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/// 2. if useDelaunay = false, it is simple and run faster.
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/// </summary>
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static LN_Mesh Triangulate(const LN_NurbsSurface& surface);
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static LN_Mesh Triangulate(const LN_NurbsSurface& surface, int resolutionU, int resolutionV, bool useDelaunay);
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};
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}

release/cpp/lib/Debug/LNLib.lib

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release/cpp/lib/Release/LNLib.lib

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