diff --git a/projects/1.21/assets/ars-controle/ars_controle/lang/en_us.json b/projects/1.21/assets/ars-controle/ars_controle/lang/en_us.json index a27ddcc55dad..0c19d1e3179d 100644 --- a/projects/1.21/assets/ars-controle/ars_controle/lang/en_us.json +++ b/projects/1.21/assets/ars-controle/ars_controle/lang/en_us.json @@ -53,7 +53,7 @@ "ars_controle.target.get.none": "No target found.", "ars_controle.target.set.block": "Set target to block at %s in %s.", "ars_controle.target.set.entity": "Set target to %s in %s.", - "ars_controle.target.set.fail.other_player": "Linking other players is not allowed", + "ars_controle.target.set.fail.other_player": "Linking other players is not allowed.", "ars_controle.target.set.none": "Cleared target.", "ars_controle.target.set.self": "Set target to yourself.", "ars_nouveau.augment_desc.glyph_filter_random_glyph_amplify": "Increases the chance of resolving", diff --git a/projects/1.21/assets/ars-controle/ars_controle/lang/zh_cn.json b/projects/1.21/assets/ars-controle/ars_controle/lang/zh_cn.json index 5192712ccd66..1f9e0d7f06df 100644 --- a/projects/1.21/assets/ars-controle/ars_controle/lang/zh_cn.json +++ b/projects/1.21/assets/ars-controle/ars_controle/lang/zh_cn.json @@ -53,7 +53,7 @@ "ars_controle.target.get.none": "未找到目标。", "ars_controle.target.set.block": "已将目标设为位于%2$s中%1$s处的方块。", "ars_controle.target.set.entity": "已将目标设为位于%2$s的%1$s。", - "ars_controle.target.set.fail.other_player": "不允许链接其他玩家", + "ars_controle.target.set.fail.other_player": "不允许链接其他玩家。", "ars_controle.target.set.none": "已清除目标。", "ars_controle.target.set.self": "已将目标设为自身。", "ars_nouveau.augment_desc.glyph_filter_random_glyph_amplify": "增加产生法术效果的概率。", diff --git a/projects/1.21/assets/ars-zero/ars_zero/lang/en_us.json b/projects/1.21/assets/ars-zero/ars_zero/lang/en_us.json new file mode 100644 index 000000000000..dcc6caf90671 --- /dev/null +++ b/projects/1.21/assets/ars-zero/ars_zero/lang/en_us.json @@ -0,0 +1,131 @@ +{ + "item.ars_zero.novice_spell_staff": "Novice Spell Staff", + "item.ars_zero.novice_spell_staff.desc": "A novice magical staff that can cast spells in three phases: Begin, Tick, and End. Only Tier 1 glyphs are available.", + + "item.ars_zero.mage_spell_staff": "Mage Spell Staff", + "item.ars_zero.mage_spell_staff.desc": "A mage magical staff that can cast spells in three phases: Begin, Tick, and End. Only Tier 1 and Tier 2 glyphs are available.", + + "item.ars_zero.archmage_spell_staff": "Archmage Spell Staff", + "item.ars_zero.archmage_spell_staff.desc": "An archmage magical staff that can cast spells in three phases: Begin, Tick, and End. Only Tier 1, Tier 2, and Tier 3 glyphs are available.", + + "item.ars_zero.creative_spell_staff": "Creative Spell Staff", + "item.ars_zero.creative_spell_staff.desc": "A creative magical staff that can cast spells in three phases: Begin, Tick, and End. All glyphs are available.", + "item.ars_zero.dull_circlet": "Dull Circlet", + "item.ars_zero.dull_circlet.desc": "A dull trinket, cannot be worn. Used for crafting.", + "ars_zero.tooltip.dull": "A dull trinket, cannot be worn. Used for crafting.", + "item.ars_zero.spellcasting_circlet": "Psion's Circlet", + "item.ars_zero.spellcasting_circlet.desc": "A circlet that channels spells from your head slot with Begin, Tick, and End phases.", + + "item.ars_zero.archwood_rod": "Archwood Rod", + + "block.ars_zero.arcane_voxel_spawner": "Arcane Voxel Spawner", + "block.ars_zero.fire_voxel_spawner": "Fire Voxel Spawner", + "block.ars_zero.water_voxel_spawner": "Water Voxel Spawner", + "block.ars_zero.wind_voxel_spawner": "Wind Voxel Spawner", + "block.ars_zero.stone_voxel_spawner": "Stone Voxel Spawner", + "block.ars_zero.ice_voxel_spawner": "Ice Voxel Spawner", + "block.ars_zero.lightning_voxel_spawner": "Lightning Voxel Spawner", + "block.ars_zero.multiphase_spell_turret": "Multiphase Spell Turret", + + "entity.ars_zero.arcane_voxel_entity": "Arcane Voxel", + "entity.ars_zero.water_voxel_entity": "Water Voxel", + "entity.ars_zero.fire_voxel_entity": "Fire Voxel", + "entity.ars_zero.stone_voxel_entity": "Stone Voxel", + "entity.ars_zero.wind_voxel_entity": "Wind Voxel", + "entity.ars_zero.ice_voxel_entity": "Ice Voxel", + "entity.ars_zero.lightning_voxel_entity": "Lightning Voxel", + "entity.ars_zero.block_group": "Block Group", + + "gui.ars_zero.staff_title": "Creative Spell Staff", + "gui.ars_zero.phase.begin": "Begin", + "gui.ars_zero.phase.tick": "Tick", + "gui.ars_zero.phase.end": "End", + "gui.ars_zero.current_phase": "Current Phase: %s", + + "ars_affinity.gui.affinities": "Affinities", + + "key.category.ars_zero.general": "Ars Zero", + "key.ars_zero.curio_cast": "Channel Circlet", + "key.ars_zero.curio_radial": "Circlet Spell Radial", + + "itemGroup.ars_zero": "Ars Zero", + + "ars_zero.tooltip.circlet.cast": "Press %s to channel circlet", + "ars_zero.tooltip.circlet.radial": "Press %s to open spell radial", + "ars_zero.alert.multiphase_turret.multi_phase_required": "Multiphase turrets require a multi-phase spell device.", + "ars_zero.alert.multiphase_turret.no_spell_data": "Could not read spell data from that device.", + "ars_zero.alert.multiphase_turret.empty_slot": "Select a device slot containing at least one phase spell.", + "ars_zero.alert.multiphase_turret.spell_set": "Multiphase turret spells updated.", + + "ars_zero.glyph_name.conjure_voxel_effect": "Conjure Voxel", + "ars_zero.glyph_desc.conjure_voxel_effect": "Conjures a small block-like entity", + "ars_zero.glyph_name.effect_windshear": "Wind Shear", + "ars_zero.glyph_desc.effect_windshear": "Conjures a wind voxel when used with Conjure Voxel", + + "ars_zero.glyph_name.select_effect": "Select", + "ars_zero.glyph_desc.select_effect": "Selects a target entity or block without performing any action.", + + "ars_nouveau.augment_desc.select_effect_glyph_aoe": "Increases the area of blocks that can be selected", + "ars_nouveau.augment_desc.select_effect_glyph_pierce": "Increases the depth of blocks that can be selected", + "ars_nouveau.augment_desc.select_effect_glyph_sensitive": "Only selects entities, ignoring blocks.", + + "ars_nouveau.augment_desc.conjure_voxel_effect_glyph_extend_time": "Increases the duration the voxel remains.", + "ars_nouveau.augment_desc.conjure_voxel_effect_glyph_sensitive": "Places a voxel at a target entity's position.", + "ars_nouveau.augment_desc.conjure_voxel_effect_glyph_amplify": "Increases the voxel's size up to level 2, boosting water output.", + "ars_nouveau.augment_desc.conjure_voxel_effect_glyph_split": "Splits the voxel into multiple smaller entities.", + + "ars_nouveau.augment_desc.enlarge_effect_glyph_amplify": "Increases the growth rate", + "ars_nouveau.augment_desc.enlarge_effect_glyph_dampen": "Decreases the growth rate", + + "ars_nouveau.augment_desc.near_form_glyph_amplify": "Increases the cast distance", + "ars_nouveau.augment_desc.near_form_glyph_dampen": "Decreases the cast distance", + + "ars_nouveau.augment_desc.push_effect_glyph_amplify": "Increases the push strength", + "ars_nouveau.augment_desc.push_effect_glyph_dampen": "Decreases the push strength", + "ars_nouveau.augment_desc.push_effect_glyph_randomize": "Adds 10 degrees of spread per Randomize augment", + "ars_nouveau.augment_desc.push_effect_glyph_extract": "Pushes from the direction between caster and target entity", + + "ars_nouveau.augment_desc.anchor_effect_glyph_amplify": "Increases the distance from the player", + "ars_nouveau.augment_desc.anchor_effect_glyph_dampen": "Decreases the distance from the player", + + "ars_nouveau.augment_desc.zero_gravity_effect_glyph_extend_time": "Extends the gravity suppression duration", + "ars_nouveau.augment_desc.zero_gravity_effect_glyph_duration_down": "Reduces the gravity suppression duration", + "ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_conjure_water": "Composite Effect: Conjure Water Voxel", + "ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_ignite": "Composite Effect: Conjure Fire Voxel", + "ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_windshear": "Composite Effect: Conjure Wind Voxel", + "ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_conjure_terrain": "Composite Effect: Conjure Stone Voxel", + "ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_cold_snap": "Composite Effect: Conjure Ice Voxel", + "ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_discharge": "Composite Effect: Conjure Lightning Voxel", + + "ars_zero.glyph_name.temporal_context_form": "Temporal Context", + "ars_zero.glyph_desc.temporal_context_form": "A cast method that provides access to the context of the previous spell phase (Staff only)", + + "ars_zero.glyph_name.near_form": "Near", + "ars_zero.glyph_desc.near_form": "Casts the spell at a short distance in front of your gaze", + "ars_zero.glyph_name.glyph_conjure_voxel_effect": "Conjure Voxel", + "ars_zero.glyph_desc.glyph_conjure_voxel_effect": "Conjures a small block-like entity that can inherit elemental properties.", + + "item.ars_zero.anchor_effect": "Anchor", + "ars_zero.glyph_name.anchor_effect": "Anchor", + "ars_zero.glyph_desc.anchor_effect": "Maintains the relative position of the target(s) to the caster", + "ars_zero.glyph_name.glyph_anchor_effect": "Anchor", + "ars_zero.glyph_desc.glyph_anchor_effect": "Maintains the relative position of the target(s) to the caster", + "ars_nouveau.glyph_name.anchor_effect": "Anchor", + + "ars_zero.glyph_name.push_effect": "Push", + "ars_zero.glyph_desc.push_effect": "Pushes the target in the direction you're looking.", + + "ars_zero.glyph_name.enlarge_effect": "Enlarge", + "ars_zero.glyph_desc.enlarge_effect": "Increases the size of the target entity [NB: only works on Voxels so far]", + + "ars_zero.glyph_name.zero_gravity_effect": "Remove Gravity", + "ars_zero.glyph_desc.zero_gravity_effect": "Temporarily removes gravity from the target, restoring it once the effect ends.", + + "ars_zero.glyph_name.glyph_zero_gravity_effect": "Remove Gravity", + "ars_zero.glyph_desc.glyph_zero_gravity_effect": "Temporarily removes gravity from the target, bringing it back when the spell expires.", + "effect.ars_zero.zero_gravity": "Gravity-ridden", + "effect.ars_zero.zero_gravity.description": "Temporarily removes gravity from the entity", + + "ars_nouveau.spell.validation.adding.phase_restriction": "%s is not usable in this phase.", + "ars_nouveau.spell.validation.exists.phase_restriction": "%s is not usable in this phase." +} diff --git a/projects/1.21/assets/ars-zero/ars_zero/lang/zh_cn.json b/projects/1.21/assets/ars-zero/ars_zero/lang/zh_cn.json new file mode 100644 index 000000000000..d1f5e5baef05 --- /dev/null +++ b/projects/1.21/assets/ars-zero/ars_zero/lang/zh_cn.json @@ -0,0 +1,131 @@ +{ + "item.ars_zero.novice_spell_staff": "初学者法术杖", + "item.ars_zero.novice_spell_staff.desc": "一柄初学者魔杖,它的施法分为三个阶段:开始、执行、结束。仅可使用1级魔符。", + + "item.ars_zero.mage_spell_staff": "法师法术杖", + "item.ars_zero.mage_spell_staff.desc": "一柄法师魔杖,它的施法分为三个阶段:开始、执行、结束。仅可使用1级和2级魔符。", + + "item.ars_zero.archmage_spell_staff": "大法师法术杖", + "item.ars_zero.archmage_spell_staff.desc": "一柄大法师魔杖,它的施法分为三个阶段:开始、执行、结束。仅可使用1级、2级、3级魔符。", + + "item.ars_zero.creative_spell_staff": "创造法术杖", + "item.ars_zero.creative_spell_staff.desc": "一柄创造魔杖,它的施法分为三个阶段:开始、执行、结束。所有魔符均可用。", + "item.ars_zero.dull_circlet": "无趣饰冠", + "item.ars_zero.dull_circlet.desc": "一个平凡无趣的饰品,无法佩戴。用于进一步合成。", + "ars_zero.tooltip.dull": "一个平凡无趣的饰品,无法佩戴。用于进一步合成。", + "item.ars_zero.spellcasting_circlet": "心灵术士饰冠", + "item.ars_zero.spellcasting_circlet.desc": "能在头部槽位施法的饰冠,它的施法分为三个阶段:开始、执行、结束。", + + "item.ars_zero.archwood_rod": "至高木棍", + + "block.ars_zero.arcane_voxel_spawner": "奥术方体生成器", + "block.ars_zero.fire_voxel_spawner": "火方体生成器", + "block.ars_zero.water_voxel_spawner": "水方体生成器", + "block.ars_zero.wind_voxel_spawner": "风方体生成器", + "block.ars_zero.stone_voxel_spawner": "岩方体生成器", + "block.ars_zero.ice_voxel_spawner": "冰方体生成器", + "block.ars_zero.lightning_voxel_spawner": "雷方体生成器", + "block.ars_zero.multiphase_spell_turret": "多阶段法术炮塔", + + "entity.ars_zero.arcane_voxel_entity": "奥术方体", + "entity.ars_zero.water_voxel_entity": "水方体", + "entity.ars_zero.fire_voxel_entity": "火方体", + "entity.ars_zero.stone_voxel_entity": "岩方体", + "entity.ars_zero.wind_voxel_entity": "风方体", + "entity.ars_zero.ice_voxel_entity": "冰方体", + "entity.ars_zero.lightning_voxel_entity": "雷方体", + "entity.ars_zero.block_group": "方块组", + + "gui.ars_zero.staff_title": "创造法术杖", + "gui.ars_zero.phase.begin": "开始", + "gui.ars_zero.phase.tick": "执行", + "gui.ars_zero.phase.end": "结束", + "gui.ars_zero.current_phase": "当前阶段:%s", + + "ars_affinity.gui.affinities": "亲和能力", + + "key.category.ars_zero.general": "Ars Zero", + "key.ars_zero.curio_cast": "引导饰冠", + "key.ars_zero.curio_radial": "饰冠法术圆盘菜单", + + "itemGroup.ars_zero": "Ars Zero", + + "ars_zero.tooltip.circlet.cast": "按下%s以引导饰冠", + "ars_zero.tooltip.circlet.radial": "按下%s以打开法术圆盘菜单", + "ars_zero.alert.multiphase_turret.multi_phase_required": "多阶段炮塔需要一个多阶段法术设备。", + "ars_zero.alert.multiphase_turret.no_spell_data": "无法读取该设备的法术数据。", + "ars_zero.alert.multiphase_turret.empty_slot": "应选定至少包含一个阶段的法术的法术槽。", + "ars_zero.alert.multiphase_turret.spell_set": "多阶段炮塔法术已更新。", + + "ars_zero.glyph_name.conjure_voxel_effect": "构筑方体", + "ars_zero.glyph_desc.conjure_voxel_effect": "构筑一个类似方块的小型实体。", + "ars_zero.glyph_name.effect_windshear": "风切", + "ars_zero.glyph_desc.effect_windshear": "与“构筑方体”配合使用时构筑一个风方体。", + + "ars_zero.glyph_name.select_effect": "选择", + "ars_zero.glyph_desc.select_effect": "选择一个目标实体或方块,不执行任何操作。", + + "ars_nouveau.augment_desc.select_effect_glyph_aoe": "增加方块选择区域的横截面积。", + "ars_nouveau.augment_desc.select_effect_glyph_pierce": "增加方块选择区域的深度。", + "ars_nouveau.augment_desc.select_effect_glyph_sensitive": "仅选择实体,忽略方块。", + + "ars_nouveau.augment_desc.conjure_voxel_effect_glyph_extend_time": "增加方体留存的时间。", + "ars_nouveau.augment_desc.conjure_voxel_effect_glyph_sensitive": "在目标实体的位置处放置方体。", + "ars_nouveau.augment_desc.conjure_voxel_effect_glyph_amplify": "将方体的尺寸增至等级2,增加水的产量。", + "ars_nouveau.augment_desc.conjure_voxel_effect_glyph_split": "将方体分裂为多个较小的实体。", + + "ars_nouveau.augment_desc.enlarge_effect_glyph_amplify": "增加增大的倍率。", + "ars_nouveau.augment_desc.enlarge_effect_glyph_dampen": "降低增大的倍率。", + + "ars_nouveau.augment_desc.near_form_glyph_amplify": "延长施法距离。", + "ars_nouveau.augment_desc.near_form_glyph_dampen": "缩短施法距离。", + + "ars_nouveau.augment_desc.push_effect_glyph_amplify": "增加推动力度。", + "ars_nouveau.augment_desc.push_effect_glyph_dampen": "降低推动力度。", + "ars_nouveau.augment_desc.push_effect_glyph_randomize": "每次“随机化”增强追加10度散布。", + "ars_nouveau.augment_desc.push_effect_glyph_extract": "沿施法者与目标实体连线推动。", + + "ars_nouveau.augment_desc.anchor_effect_glyph_amplify": "延长与玩家间的距离。", + "ars_nouveau.augment_desc.anchor_effect_glyph_dampen": "缩短与玩家间的距离。", + + "ars_nouveau.augment_desc.zero_gravity_effect_glyph_extend_time": "延长重力消除的持续时间。", + "ars_nouveau.augment_desc.zero_gravity_effect_glyph_duration_down": "缩短重力消除的持续时间。", + "ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_conjure_water": "组合效果:构筑水方体", + "ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_ignite": "组合效果:构筑火方体", + "ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_windshear": "组合效果:构筑风方体", + "ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_conjure_terrain": "组合效果:构筑岩方体", + "ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_cold_snap": "组合效果:构筑冰方体", + "ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_discharge": "组合效果:构筑雷方体", + + "ars_zero.glyph_name.temporal_context_form": "时间上下文", + "ars_zero.glyph_desc.temporal_context_form": "可访问前一法术阶段的施法方式(限法术杖使用)。", + + "ars_zero.glyph_name.near_form": "近处", + "ars_zero.glyph_desc.near_form": "在视线方向上较短距离之外施放法术。", + "ars_zero.glyph_name.glyph_conjure_voxel_effect": "构筑方体", + "ars_zero.glyph_desc.glyph_conjure_voxel_effect": "构筑一个类似方块的小型实体,它能继承元素性质。", + + "item.ars_zero.anchor_effect": "锚锁", + "ars_zero.glyph_name.anchor_effect": "锚锁", + "ars_zero.glyph_desc.anchor_effect": "维持各目标关于玩家的相对位置不变。", + "ars_zero.glyph_name.glyph_anchor_effect": "锚锁", + "ars_zero.glyph_desc.glyph_anchor_effect": "维持各目标关于玩家的相对位置不变。", + "ars_nouveau.glyph_name.anchor_effect": "锚锁", + + "ars_zero.glyph_name.push_effect": "推离", + "ars_zero.glyph_desc.push_effect": "沿你的视线方向推动目标。", + + "ars_zero.glyph_name.enlarge_effect": "增大", + "ars_zero.glyph_desc.enlarge_effect": "增大目标实体的尺寸。[注意:目前只对方体起效]", + + "ars_zero.glyph_name.zero_gravity_effect": "去除重力", + "ars_zero.glyph_desc.zero_gravity_effect": "令目标暂时性不受重力影响,效果结束后重力会恢复。", + + "ars_zero.glyph_name.glyph_zero_gravity_effect": "去除重力", + "ars_zero.glyph_desc.glyph_zero_gravity_effect": "令目标暂时性不受重力影响,法术结束后重力会恢复。", + "effect.ars_zero.zero_gravity": "重力消除", + "effect.ars_zero.zero_gravity.description": "暂时性令实体不受重力。", + + "ars_nouveau.spell.validation.adding.phase_restriction": "%s不可用于此阶段。", + "ars_nouveau.spell.validation.exists.phase_restriction": "%s不可用于此阶段。" +}