|
2 | 2 |
|
3 | 3 | Analysis of potential improvements and missing features for the CSG Builder project. |
4 | 4 |
|
5 | | -## 🔴 HIGH PRIORITY (Production Blockers) |
6 | | - |
7 | | -### 1. SHELL Operation - Critical for 3D Printing |
8 | | -Currently missing the ability to hollow out solids with wall thickness. This is essential for: |
9 | | -- Reducing print time and material costs |
10 | | -- Creating functional containers, enclosures, boxes |
11 | | -- Manufacturing realistic parts |
12 | | - |
13 | | -### 2. Mesh Validation |
14 | | -No way to verify if geometry is: |
15 | | -- Manifold (watertight) |
16 | | -- Printable |
17 | | -- Free of self-intersections |
18 | | -- Has proper normals |
19 | | - |
20 | | -Suggest adding: `isValid()`, `getSelfIntersections()`, `repair()` |
21 | | - |
22 | | -### 3. Error Handling Architecture |
23 | | -Inconsistent error handling across primitives. Need: |
24 | | -- Custom error classes (`CSGError`, `ValidationError`, `GeometryError`) |
25 | | -- Better validation in `scale()`, `rotate()` (currently allows NaN, Infinity, zero) |
26 | | -- UI error boundaries |
27 | | - |
28 | | -### 4. Additional Export Formats |
29 | | -Only supports binary STL. Industry needs: |
30 | | -- **3MF** (modern standard with color support) |
31 | | -- **OBJ** (with materials) |
32 | | -- **GLTF/GLB** (web standard) |
33 | | -- **ASCII STL** (for debugging) |
34 | | - |
35 | | -### 5. Cache Memory Management |
36 | | -Current `cacheFunction.ts` has no eviction strategy - **memory leak risk**. Needs: |
37 | | -- LRU cache with size limits |
38 | | -- `clearCache()` method |
39 | | -- Cache statistics |
40 | | - |
41 | 5 | ## 🟡 MEDIUM PRIORITY (Quality of Life) |
42 | 6 |
|
43 | | -### 6. Missing Primitives |
44 | | -- **Torus** (rings, washers, O-rings) |
| 7 | +### 1. Missing Primitives |
| 8 | + |
45 | 9 | - **Rounded Box** (filleted edges - very common) |
46 | | -- **Capsule** (cylinder with hemispherical ends) |
47 | 10 | - **Text Extrusion** (3D text via Three.js TextGeometry) |
48 | 11 |
|
49 | | -### 7. Missing CSG Operations |
| 12 | +### 2. Missing CSG Operations |
| 13 | + |
50 | 14 | - **MIRROR** - Reflect across planes |
51 | 15 | - **CHAMFER/FILLET** - Edge rounding (critical for manufacturing) |
52 | 16 | - **Circular Array** - Polar patterns (currently only XYZ grids) |
53 | 17 | - **OFFSET** - Grow/shrink with clearances |
54 | 18 |
|
55 | | -### 8. Import Capabilities (Currently None) |
| 19 | +### 3. Import Capabilities (Currently None) |
| 20 | + |
56 | 21 | - Import STL/OBJ as components |
57 | 22 | - Import SVG paths for profile extrusion |
58 | 23 | - Boolean operations with imported meshes |
59 | | - |
60 | | -### 9. Enhanced UI Features |
61 | | -- Parameter sliders for live adjustment |
62 | | -- Measurement tools (distance, angle) |
63 | | -- Section views (cut-away visualization) |
64 | | -- Multiple viewports (top/front/side/perspective) |
65 | | -- Layer-by-layer preview for printing |
66 | | - |
67 | | -### 10. Performance Optimization |
68 | | -- Web workers for CSG operations (prevent UI blocking) |
69 | | -- Progress callbacks for long operations |
70 | | -- Geometry simplification/decimation options |
71 | | -- Cancellation support |
72 | | - |
73 | | -## 🟢 LOW PRIORITY (Nice to Have) |
74 | | - |
75 | | -### 11. Advanced Manufacturing Features |
76 | | -- Thread generation (ISO metric, ACME) |
77 | | -- Gear generation (spur, helical, bevel) |
78 | | -- Knurling patterns |
79 | | -- Draft angles for injection molding |
80 | | - |
81 | | -### 12. Parametric Constraints |
82 | | -- Constraint system (edges parallel, distances fixed) |
83 | | -- Dimension-driven design |
84 | | -- Design history with undo/redo |
85 | | - |
86 | | -### 13. Generative Design |
87 | | -- Pattern generators (Voronoi, lattice, cellular) |
88 | | -- Noise-based displacement |
89 | | -- Fractal geometries |
90 | | - |
91 | | -### 14. Developer Experience |
92 | | -- Visual regression testing |
93 | | -- Performance benchmarks |
94 | | -- Auto-generated API documentation |
95 | | -- VS Code extension for preview |
96 | | - |
97 | | -## 📋 Architecture Improvements |
98 | | - |
99 | | -### 15. Code Organization |
100 | | -`Solid.ts` is 1140 lines - should split into: |
101 | | -- `primitives.ts` - Shape factories |
102 | | -- `transforms.ts` - Transformations |
103 | | -- `csg-operations.ts` - Boolean ops |
104 | | -- `grids.ts` - Arrays |
105 | | -- `utilities.ts` - Bounds, validation |
106 | | - |
107 | | -### 16. Missing Abstractions |
108 | | -- Plugin system for custom primitives |
109 | | -- `IPrimitive`, `ICSGOperation`, `IExporter` interfaces |
110 | | -- Event system for operation lifecycle |
111 | | - |
112 | | ---- |
113 | | - |
114 | | -## 💡 Quick Wins |
115 | | - |
116 | | -If you want to start with the **easiest high-impact improvements**: |
117 | | - |
118 | | -1. **Add Torus primitive** (~50 lines, huge usability gain) |
119 | | -2. **Add MIRROR operation** (~30 lines, very common need) |
120 | | -3. **Add cache size limit** (~20 lines, prevents memory leaks) |
121 | | -4. **Add `isValid()` geometry check** (~40 lines, critical for 3D printing) |
122 | | -5. **Add rounded box primitive** (~60 lines, most requested shape) |
123 | | - |
124 | | -## Detailed Analysis Summary |
125 | | - |
126 | | -### Core Functionality Gaps |
127 | | - |
128 | | -**Missing Primitives:** |
129 | | -- Torus (common for rings, washers, O-rings) |
130 | | -- Capsule/Pill (cylinder with hemispherical ends) |
131 | | -- Rounded Box (cube with filleted edges) |
132 | | -- Wedge (triangular prism - currently requires custom profile) |
133 | | -- Pyramid (square-based) |
134 | | -- Ellipsoid (stretched sphere) |
135 | | -- Text/Font Extrusion (3D text generation) |
136 | | - |
137 | | -**Missing CSG Operations:** |
138 | | -- SHELL - Hollow out with wall thickness |
139 | | -- OFFSET - Grow/shrink uniformly |
140 | | -- CHAMFER/FILLET - Edge rounding |
141 | | -- MIRROR - Reflect across planes |
142 | | -- Circular/polar arrays (currently only XYZ grids) |
143 | | - |
144 | | -**Missing Transformation Features:** |
145 | | -- Matrix transformations (direct 4x4 matrix) |
146 | | -- Pivot point control (rotate/scale around custom points) |
147 | | -- Snap to grid |
148 | | -- Mirroring/reflection helpers |
149 | | - |
150 | | -### API Improvements |
151 | | - |
152 | | -**Validation Issues:** |
153 | | -- `scale()` allows negative, zero, NaN, Infinity |
154 | | -- No validation in many transformation methods |
155 | | -- Missing input sanitization |
156 | | - |
157 | | -**Missing Convenience Methods:** |
158 | | - |
159 | | -Alignment & Positioning: |
160 | | -- `alignTo(otherSolid, direction)` - Align relative to another solid |
161 | | -- `distributeEvenly(solids[], axis, spacing)` - Space solids evenly |
162 | | -- `centerBetween(solid1, solid2)` - Position between two solids |
163 | | -- `snapToGrid(gridSize)` - Quantize position |
164 | | - |
165 | | -Measurement & Inspection: |
166 | | -- `getVolume()` - Calculate solid volume |
167 | | -- `getSurfaceArea()` - Calculate surface area |
168 | | -- `getEdges()` - Extract edge information |
169 | | -- `isValid()` - Check if manifold/printable |
170 | | -- `hasIntersections(other)` - Collision detection |
171 | | - |
172 | | -Material/Appearance: |
173 | | -- `setMaterial(properties)` - Extended material properties |
174 | | -- `setOpacity(value)` - Transparency control |
175 | | -- `setTexture(image)` - Texture mapping |
176 | | - |
177 | | -### Developer Experience |
178 | | - |
179 | | -**Missing Testing:** |
180 | | -- Integration tests for complex CSG operations |
181 | | -- Visual regression testing |
182 | | -- Performance benchmarks |
183 | | -- Test coverage reporting |
184 | | - |
185 | | -**Documentation Gaps:** |
186 | | -- Auto-generated API reference |
187 | | -- Video tutorials |
188 | | -- Cookbook of common patterns (gears, threads, hinges) |
189 | | -- Performance tuning guide |
190 | | -- Troubleshooting guide |
191 | | -- Migration guides and changelog |
192 | | - |
193 | | -**Developer Tooling:** |
194 | | -- VS Code extension for preview |
195 | | -- Debugger for CSG operations |
196 | | -- Profiler for slow operations |
197 | | -- Linter rules for best practices |
198 | | -- Code snippets/templates |
199 | | -- Hot reload preserving camera position |
200 | | - |
201 | | -### Performance |
202 | | - |
203 | | -**Cache Issues (cacheFunction.ts):** |
204 | | -- JSON.stringify is expensive |
205 | | -- No cache eviction (memory leak risk) |
206 | | -- No size limits |
207 | | -- No metrics (hit rate, size) |
208 | | - |
209 | | -**Recommendations:** |
210 | | -- LRU cache eviction policy |
211 | | -- Cache statistics |
212 | | -- Faster hashing (xxhash, murmurhash) |
213 | | -- `clearCache()` and `getCacheStats()` |
214 | | -- Memory monitoring |
215 | | - |
216 | | -**CSG Performance:** |
217 | | -- No progressive rendering |
218 | | -- No web worker support |
219 | | -- No geometry simplification |
220 | | -- No LOD (Level of Detail) system |
221 | | - |
222 | | -### Production Readiness |
223 | | - |
224 | | -**Error Handling:** |
225 | | -- Inconsistent validation |
226 | | -- No error recovery |
227 | | -- No custom error types |
228 | | -- No warning system |
229 | | -- Generic error messages |
230 | | - |
231 | | -**Export Formats:** |
232 | | -Currently: Binary STL only |
233 | | - |
234 | | -Missing: |
235 | | -- ASCII STL (debugging) |
236 | | -- OBJ (with colors/materials) |
237 | | -- GLTF/GLB (industry standard) |
238 | | -- 3MF (modern 3D printing with color) |
239 | | -- STEP/IGES (CAD interoperability) |
240 | | -- SVG slices (2D cross-sections) |
241 | | - |
242 | | -**Import Capabilities:** |
243 | | -Missing entirely: |
244 | | -- Import STL/OBJ files as components |
245 | | -- Import 2D SVG paths for extrusion |
246 | | -- Import heightmaps for terrain |
247 | | -- Boolean operations with imported meshes |
248 | | - |
249 | | -### Advanced Features |
250 | | - |
251 | | -**Parametric Design:** |
252 | | -Partially supported via parameters, but missing: |
253 | | -- Constraints system |
254 | | -- Dimension-driven design |
255 | | -- Equation-based geometry |
256 | | -- Design variables with ranges/sliders |
257 | | -- Design history/undo-redo |
258 | | - |
259 | | -**Generative Design:** |
260 | | -- Pattern generators (Voronoi, cellular, lattice) |
261 | | -- Fractal geometries |
262 | | -- L-systems for organic structures |
263 | | -- Noise-based displacement |
264 | | -- Procedural textures |
265 | | - |
266 | | -**Advanced Manufacturing:** |
267 | | -- Thread generation (ISO metric, ACME, etc.) |
268 | | -- Gear generation (spur, helical, bevel) |
269 | | -- Spring generation with proper pitch |
270 | | -- Knurling patterns (diamond, straight) |
271 | | -- Draft angles for injection molding |
272 | | -- Support structure generation for 3D printing |
273 | | - |
274 | | -**UI Enhancements:** |
275 | | -Current UI is minimal - opportunities: |
276 | | -- Parameter sliders for live adjustment |
277 | | -- Layer-by-layer preview (slicing) |
278 | | -- Measurement tools |
279 | | -- Section views (cut-away) |
280 | | -- Exploded views |
281 | | -- Assembly constraints |
282 | | -- Animation timeline |
283 | | -- Multiple viewport layouts |
284 | | -- Orthographic vs perspective toggle |
285 | | -- Grid overlay with snapping |
286 | | - |
287 | | -**Collaboration Features:** |
288 | | -- Share designs via URL (serialize component) |
289 | | -- Export TypeScript from UI-built models |
290 | | -- Version control integration |
291 | | -- Multi-user editing (real-time) |
292 | | -- Component library marketplace |
293 | | -- Cloud rendering for complex models |
294 | | - |
295 | | -### Technical Debt |
296 | | - |
297 | | -**Code Quality:** |
298 | | -- Solid.ts is 1140 lines (too large) |
299 | | -- Mixing concerns (geometry, transforms, CSG, utilities) |
300 | | -- No interfaces/abstractions for extensibility |
301 | | - |
302 | | -**Missing Abstractions:** |
303 | | -- No plugin system |
304 | | -- No middleware pattern |
305 | | -- No event system |
306 | | -- No dependency injection |
307 | | - |
308 | | -**Type Safety:** |
309 | | -- Component store uses `any` in places |
310 | | -- No strict null checks in some areas |
311 | | -- Missing generic constraints |
312 | | - |
313 | | ---- |
314 | | - |
315 | | -## Implementation Priority |
316 | | - |
317 | | -### Phase 1: Critical Production Needs |
318 | | -1. SHELL operation |
319 | | -2. Mesh validation (`isValid()`) |
320 | | -3. Error handling architecture |
321 | | -4. 3MF/OBJ export |
322 | | -5. Cache eviction strategy |
323 | | - |
324 | | -### Phase 2: Quality of Life |
325 | | -1. Torus, rounded box, capsule primitives |
326 | | -2. MIRROR, CHAMFER operations |
327 | | -3. Import capabilities |
328 | | -4. UI parameter controls |
329 | | -5. Web worker support |
330 | | - |
331 | | -### Phase 3: Advanced Features |
332 | | -1. Generative patterns |
333 | | -2. Thread/gear generators |
334 | | -3. Animation timeline |
335 | | -4. Collaboration features |
336 | | -5. VS Code extension |
337 | | - |
338 | | ---- |
339 | | - |
340 | | -*Analysis completed: 2025-11-22* |
341 | | -*Based on codebase analysis of CSG Builder v1.x* |
0 commit comments