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feat: grid tests
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plan.MD

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Analysis of potential improvements and missing features for the CSG Builder project.
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## 🔴 HIGH PRIORITY (Production Blockers)
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### 1. SHELL Operation - Critical for 3D Printing
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Currently missing the ability to hollow out solids with wall thickness. This is essential for:
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- Reducing print time and material costs
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- Creating functional containers, enclosures, boxes
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- Manufacturing realistic parts
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### 2. Mesh Validation
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No way to verify if geometry is:
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- Manifold (watertight)
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- Printable
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- Free of self-intersections
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- Has proper normals
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Suggest adding: `isValid()`, `getSelfIntersections()`, `repair()`
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### 3. Error Handling Architecture
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Inconsistent error handling across primitives. Need:
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- Custom error classes (`CSGError`, `ValidationError`, `GeometryError`)
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- Better validation in `scale()`, `rotate()` (currently allows NaN, Infinity, zero)
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- UI error boundaries
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### 4. Additional Export Formats
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Only supports binary STL. Industry needs:
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- **3MF** (modern standard with color support)
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- **OBJ** (with materials)
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- **GLTF/GLB** (web standard)
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- **ASCII STL** (for debugging)
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### 5. Cache Memory Management
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Current `cacheFunction.ts` has no eviction strategy - **memory leak risk**. Needs:
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- LRU cache with size limits
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- `clearCache()` method
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- Cache statistics
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## 🟡 MEDIUM PRIORITY (Quality of Life)
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### 6. Missing Primitives
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- **Torus** (rings, washers, O-rings)
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### 1. Missing Primitives
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- **Rounded Box** (filleted edges - very common)
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- **Capsule** (cylinder with hemispherical ends)
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- **Text Extrusion** (3D text via Three.js TextGeometry)
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### 7. Missing CSG Operations
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### 2. Missing CSG Operations
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- **MIRROR** - Reflect across planes
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- **CHAMFER/FILLET** - Edge rounding (critical for manufacturing)
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- **Circular Array** - Polar patterns (currently only XYZ grids)
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- **OFFSET** - Grow/shrink with clearances
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### 8. Import Capabilities (Currently None)
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### 3. Import Capabilities (Currently None)
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- Import STL/OBJ as components
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- Import SVG paths for profile extrusion
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- Boolean operations with imported meshes
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### 9. Enhanced UI Features
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- Parameter sliders for live adjustment
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- Measurement tools (distance, angle)
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- Section views (cut-away visualization)
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- Multiple viewports (top/front/side/perspective)
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- Layer-by-layer preview for printing
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### 10. Performance Optimization
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- Web workers for CSG operations (prevent UI blocking)
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- Progress callbacks for long operations
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- Geometry simplification/decimation options
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- Cancellation support
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## 🟢 LOW PRIORITY (Nice to Have)
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### 11. Advanced Manufacturing Features
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- Thread generation (ISO metric, ACME)
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- Gear generation (spur, helical, bevel)
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- Knurling patterns
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- Draft angles for injection molding
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### 12. Parametric Constraints
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- Constraint system (edges parallel, distances fixed)
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- Dimension-driven design
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- Design history with undo/redo
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### 13. Generative Design
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- Pattern generators (Voronoi, lattice, cellular)
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- Noise-based displacement
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- Fractal geometries
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### 14. Developer Experience
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- Visual regression testing
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- Performance benchmarks
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- Auto-generated API documentation
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- VS Code extension for preview
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## 📋 Architecture Improvements
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### 15. Code Organization
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`Solid.ts` is 1140 lines - should split into:
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- `primitives.ts` - Shape factories
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- `transforms.ts` - Transformations
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- `csg-operations.ts` - Boolean ops
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- `grids.ts` - Arrays
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- `utilities.ts` - Bounds, validation
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### 16. Missing Abstractions
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- Plugin system for custom primitives
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- `IPrimitive`, `ICSGOperation`, `IExporter` interfaces
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- Event system for operation lifecycle
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---
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## 💡 Quick Wins
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If you want to start with the **easiest high-impact improvements**:
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1. **Add Torus primitive** (~50 lines, huge usability gain)
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2. **Add MIRROR operation** (~30 lines, very common need)
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3. **Add cache size limit** (~20 lines, prevents memory leaks)
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4. **Add `isValid()` geometry check** (~40 lines, critical for 3D printing)
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5. **Add rounded box primitive** (~60 lines, most requested shape)
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## Detailed Analysis Summary
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### Core Functionality Gaps
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**Missing Primitives:**
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- Torus (common for rings, washers, O-rings)
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- Capsule/Pill (cylinder with hemispherical ends)
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- Rounded Box (cube with filleted edges)
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- Wedge (triangular prism - currently requires custom profile)
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- Pyramid (square-based)
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- Ellipsoid (stretched sphere)
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- Text/Font Extrusion (3D text generation)
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**Missing CSG Operations:**
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- SHELL - Hollow out with wall thickness
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- OFFSET - Grow/shrink uniformly
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- CHAMFER/FILLET - Edge rounding
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- MIRROR - Reflect across planes
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- Circular/polar arrays (currently only XYZ grids)
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**Missing Transformation Features:**
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- Matrix transformations (direct 4x4 matrix)
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- Pivot point control (rotate/scale around custom points)
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- Snap to grid
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- Mirroring/reflection helpers
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### API Improvements
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**Validation Issues:**
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- `scale()` allows negative, zero, NaN, Infinity
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- No validation in many transformation methods
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- Missing input sanitization
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**Missing Convenience Methods:**
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Alignment & Positioning:
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- `alignTo(otherSolid, direction)` - Align relative to another solid
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- `distributeEvenly(solids[], axis, spacing)` - Space solids evenly
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- `centerBetween(solid1, solid2)` - Position between two solids
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- `snapToGrid(gridSize)` - Quantize position
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Measurement & Inspection:
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- `getVolume()` - Calculate solid volume
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- `getSurfaceArea()` - Calculate surface area
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- `getEdges()` - Extract edge information
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- `isValid()` - Check if manifold/printable
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- `hasIntersections(other)` - Collision detection
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Material/Appearance:
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- `setMaterial(properties)` - Extended material properties
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- `setOpacity(value)` - Transparency control
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- `setTexture(image)` - Texture mapping
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### Developer Experience
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**Missing Testing:**
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- Integration tests for complex CSG operations
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- Visual regression testing
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- Performance benchmarks
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- Test coverage reporting
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**Documentation Gaps:**
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- Auto-generated API reference
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- Video tutorials
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- Cookbook of common patterns (gears, threads, hinges)
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- Performance tuning guide
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- Troubleshooting guide
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- Migration guides and changelog
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**Developer Tooling:**
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- VS Code extension for preview
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- Debugger for CSG operations
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- Profiler for slow operations
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- Linter rules for best practices
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- Code snippets/templates
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- Hot reload preserving camera position
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### Performance
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**Cache Issues (cacheFunction.ts):**
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- JSON.stringify is expensive
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- No cache eviction (memory leak risk)
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- No size limits
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- No metrics (hit rate, size)
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**Recommendations:**
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- LRU cache eviction policy
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- Cache statistics
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- Faster hashing (xxhash, murmurhash)
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- `clearCache()` and `getCacheStats()`
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- Memory monitoring
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**CSG Performance:**
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- No progressive rendering
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- No web worker support
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- No geometry simplification
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- No LOD (Level of Detail) system
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### Production Readiness
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**Error Handling:**
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- Inconsistent validation
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- No error recovery
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- No custom error types
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- No warning system
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- Generic error messages
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**Export Formats:**
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Currently: Binary STL only
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Missing:
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- ASCII STL (debugging)
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- OBJ (with colors/materials)
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- GLTF/GLB (industry standard)
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- 3MF (modern 3D printing with color)
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- STEP/IGES (CAD interoperability)
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- SVG slices (2D cross-sections)
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**Import Capabilities:**
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Missing entirely:
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- Import STL/OBJ files as components
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- Import 2D SVG paths for extrusion
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- Import heightmaps for terrain
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- Boolean operations with imported meshes
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### Advanced Features
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**Parametric Design:**
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Partially supported via parameters, but missing:
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- Constraints system
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- Dimension-driven design
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- Equation-based geometry
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- Design variables with ranges/sliders
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- Design history/undo-redo
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**Generative Design:**
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- Pattern generators (Voronoi, cellular, lattice)
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- Fractal geometries
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- L-systems for organic structures
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- Noise-based displacement
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- Procedural textures
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**Advanced Manufacturing:**
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- Thread generation (ISO metric, ACME, etc.)
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- Gear generation (spur, helical, bevel)
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- Spring generation with proper pitch
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- Knurling patterns (diamond, straight)
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- Draft angles for injection molding
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- Support structure generation for 3D printing
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**UI Enhancements:**
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Current UI is minimal - opportunities:
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- Parameter sliders for live adjustment
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- Layer-by-layer preview (slicing)
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- Measurement tools
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- Section views (cut-away)
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- Exploded views
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- Assembly constraints
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- Animation timeline
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- Multiple viewport layouts
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- Orthographic vs perspective toggle
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- Grid overlay with snapping
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**Collaboration Features:**
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- Share designs via URL (serialize component)
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- Export TypeScript from UI-built models
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- Version control integration
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- Multi-user editing (real-time)
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- Component library marketplace
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- Cloud rendering for complex models
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### Technical Debt
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**Code Quality:**
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- Solid.ts is 1140 lines (too large)
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- Mixing concerns (geometry, transforms, CSG, utilities)
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- No interfaces/abstractions for extensibility
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**Missing Abstractions:**
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- No plugin system
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- No middleware pattern
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- No event system
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- No dependency injection
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**Type Safety:**
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- Component store uses `any` in places
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- No strict null checks in some areas
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- Missing generic constraints
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---
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## Implementation Priority
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### Phase 1: Critical Production Needs
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1. SHELL operation
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2. Mesh validation (`isValid()`)
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3. Error handling architecture
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4. 3MF/OBJ export
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5. Cache eviction strategy
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### Phase 2: Quality of Life
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1. Torus, rounded box, capsule primitives
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2. MIRROR, CHAMFER operations
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3. Import capabilities
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4. UI parameter controls
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5. Web worker support
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### Phase 3: Advanced Features
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1. Generative patterns
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2. Thread/gear generators
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3. Animation timeline
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4. Collaboration features
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5. VS Code extension
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---
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*Analysis completed: 2025-11-22*
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*Based on codebase analysis of CSG Builder v1.x*

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