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src/pages/pinball/EDITOR.md

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# Pinball Level Editor
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A visual level editor for designing custom pinball boards using all available primitives.
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## Features
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### Available Primitives
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1. **Bumpers** - Circular obstacles that award points and bounce the ball
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2. **Triangular Bumpers** - Triangle-shaped obstacles for variety
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3. **Rails** - Straight walls/guides for directing ball flow
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4. **Curves** - Curved surfaces for smooth ball guidance
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5. **Flippers** - Player-controlled flippers (left and right)
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### Controls
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#### Toolbar
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- **Select (V)** - Click objects to select and edit properties
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- **Bumper (B)** - Click to place circular bumpers
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- **Triangle (T)** - Click to place triangular bumpers
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- **Rail (R)** - Click start and end points to create rails
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- **Curve (C)** - Click to place curved surfaces
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- **Flipper (F)** - Click to place flippers (Alt+Click for right flipper)
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- **Delete (D)** - Click objects to delete them
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#### Keyboard Shortcuts
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- `V` - Select tool
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- `B` - Bumper tool
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- `T` - Triangle tool
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- `R` - Rail tool
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- `C` - Curve tool
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- `F` - Flipper tool
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- `D` - Delete tool
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- `Delete` - Remove selected object
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- `Esc` - Deselect / Cancel current action
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#### Mouse Controls
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- **Click** - Place object / Select object
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- **Shift+Click** - Place without grid snapping (precise placement)
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- **Alt+Click** (Flipper tool) - Place right-side flipper
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### Properties Panel
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When an object is selected, a properties panel appears allowing you to:
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- Adjust size, position, and other parameters
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- Change point values for bumpers
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- Modify angles for curves
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- Switch flipper sides
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### Export / Import
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- **Export** - Copy board configuration to clipboard as JSON
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- **Import** - Paste JSON to load a board configuration
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- **Save & Play** - Save current board and test it in play mode
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- **Clear** - Remove all objects from the board
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- **Load Default** - Load the original default board layout
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### Storage
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Board configurations are automatically saved to localStorage, so your designs persist between sessions.
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## Tips
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1. **Grid Snapping** - By default, objects snap to a 20px grid. Hold Shift to disable snapping for precise placement.
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2. **Rails** - Click once for start point, click again for end point. Press Esc to cancel.
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3. **Flippers** - Always place a left and right flipper near the bottom for gameplay. The default position is at y=520.
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4. **Launch Lane** - The right-side launch lane wall is automatically added and doesn't need to be placed.
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5. **Curves** - After placing, use the properties panel to adjust the start/end angles for different curve shapes.
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6. **Testing** - Frequently switch to Play mode to test your design and iterate.
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## Design Best Practices
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1. Place flippers at the bottom (y ~ 520)
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2. Create interesting ball paths with curves and rails
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3. Place bumpers in clusters for exciting gameplay
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4. Use triangular bumpers strategically for deflection
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5. Ensure the ball can always reach the flippers
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6. Test frequently to ensure proper physics interactions

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