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Copy file name to clipboardExpand all lines: unity/Assets/core/upm/changelog.md
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@@ -6,6 +6,18 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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you can get the english version change log at [Github Release](https://github.com/Tencent/puerts/releases)
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## [2.2.3] - 2025-11-28
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1. WebGL adopts a dual mechanism of FinalizationRegistry + WeakRef to ensure object collection fix #2199
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2. Fixed a crash caused by passing a JSObject from a destroyed JS env into a normal JS env
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3. In the il2cpp-optimized build, LowMemoryNotification is also available
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4. Fixed a series of parameter validation mismatches between the il2cpp-optimized and P/Invoke versions
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5. Improved support for nullable types in the il2cpp-optimized version
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6. Fixed a crash when passing a BigInt to a uint parameter
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7. Fixed an issue where virtual method calls did not invoke subclass implementations
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8. Fixed non-public methods and properties being exported to JS fix #2241
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9. Fixed an issue in the il2cpp-optimized version where reference fields in structs containing reference types could be garbage collected after being set fix #2243
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10. Reflection now supports enum by ref
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## [2.2.2] - 2025-05-13
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1. Fixed the issue where the WebGL build tool would repeatedly execute npm install on Windows.
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2. Added support for One-Click Export for WeChat Mini Games.
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