This repository was archived by the owner on Oct 13, 2023. It is now read-only.

Description
Hello,
I was wondering if anyone knows how the default stereo channels of [adc~] and [dac~] in hvcc patches interact with Unity's audio engine.
If you're using the AudioLib plugin attached to a GameObject, is only the input into the left inlet of [dac~] taken and spatialized within the scene? Is the right inlet's input ignored?
And what about when using the AudioPlugin in Unity's Audio Mixer? Are both outlets of [adc~] and both inlets of [dac~] used?