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Clarify palettes bootrom behavior
Also update DEPLOY.md recomended python version
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DEPLOY.md

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@@ -41,7 +41,8 @@ docker build -t pandocs .
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If you prefer to install every dependency locally:
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1. Install [Rust](https://www.rust-lang.org/tools/install), [mdBook](https://github.com/rust-lang/mdBook#readme), and [Python 3](https://www.python.org/downloads) (3.9 or an earlier version).
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1. Install [Rust](https://www.rust-lang.org/tools/install), [mdBook](https://github.com/rust-lang/mdBook#readme), and [Python 3](https://www.python.org/downloads) (version 3.9 or newer).
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mdBook is the tool rendering the documentation, Rust is used for some custom plugins and Python scripts are used to render some images. E.g.:
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```sh
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# Install Rust using rustup

src/Palettes.md

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@@ -89,9 +89,12 @@ color #0 uninitialized.
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:::tip NOTE
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The boot ROM leaves all object colors uninitialized (and thus somewhat random),
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For most of the cases the boot ROM leaves all object colors uninitialized (and thus somewhat random),
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aside from setting the first byte of OBJ0 color #0 to $00, which is unused.
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Only in compatibility for DMG mode, the boot ROM sets the first 2 object palettes which are
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used by OBP0/OBP1, for more [see](./Power_Up_Sequence.md#compatibility-palettes).
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:::
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### RGB Translation by CGBs

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