|
| 1 | +Before disabling any content in relation to this takedown notice, GitHub |
| 2 | +- contacted the owners of some or all of the affected repositories to give them an opportunity to [make changes](https://docs.github.com/en/github/site-policy/dmca-takedown-policy#a-how-does-this-actually-work). |
| 3 | +- provided information on how to [submit a DMCA Counter Notice](https://docs.github.com/en/articles/guide-to-submitting-a-dmca-counter-notice). |
| 4 | + |
| 5 | +To learn about when and why GitHub may process some notices this way, please visit our [README](https://github.com/github/dmca/blob/master/README.md#anatomy-of-a-takedown-notice). |
| 6 | + |
| 7 | +--- |
| 8 | + |
| 9 | +I have read and understand GitHub's Guide to Filing a DMCA Notice. |
| 10 | + |
| 11 | +[private]’s Copywritten work that has been infringed: |
| 12 | +https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT_bloom.fx |
| 13 | + |
| 14 | +https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT_common.fxh |
| 15 | + |
| 16 | +https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT_deband.fx |
| 17 | + |
| 18 | +https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT_dof.fx |
| 19 | + |
| 20 | +https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT_lightroom.fx |
| 21 | + |
| 22 | +https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT_mxao.fx |
| 23 | + |
| 24 | +https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT_rtgi.fx |
| 25 | + |
| 26 | +https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT_sharp.fx |
| 27 | + |
| 28 | +https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT_ssr.fx |
| 29 | + |
| 30 | +https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT/Denoise.fxh |
| 31 | + |
| 32 | +https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT/Depth.fxh |
| 33 | + |
| 34 | +https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT/Global.fxh |
| 35 | + |
| 36 | +https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT/Normal.fxh |
| 37 | + |
| 38 | +https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT/Projection.fxh |
| 39 | + |
| 40 | +https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT/Random.fxh |
| 41 | + |
| 42 | +https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT/RayTracing.fxh |
| 43 | + |
| 44 | +https://github.com/Dimitri-Matheus/StarLuxe/releases/download/v1.0.3-beta/StarLuxe-v1.0.3.rar |
| 45 | + |
| 46 | +https://github.com/Dimitri-Matheus/StarLuxe/releases/download/v1.0.0-beta/StarLuxe.rar |
| 47 | + |
| 48 | +https://github.com/Dimitri-Matheus/StarLuxe/releases/download/v1.0.1-beta/StarLuxe.rar |
| 49 | + |
| 50 | +https://github.com/Dimitri-Matheus/StarLuxe/releases/download/v1.0.2-beta/StarLuxe-v1.0.2.rar |
| 51 | + |
| 52 | +https://github.com/Dimitri-Matheus/StarLuxe/archive/refs/tags/v1.0.3-beta.zip |
| 53 | + |
| 54 | +https://github.com/Dimitri-Matheus/StarLuxe/archive/refs/tags/v1.0.2-beta.zip |
| 55 | + |
| 56 | +https://github.com/Dimitri-Matheus/StarLuxe/archive/refs/tags/v1.0.1-beta.zip |
| 57 | + |
| 58 | +https://github.com/Dimitri-Matheus/StarLuxe/archive/refs/tags/v1.0.0-beta.zip |
| 59 | + |
| 60 | +https://github.com/Dimitri-Matheus/StarLuxe/releases/download/Alpha/HSR+Acheron.zip |
| 61 | + |
| 62 | +https://github.com/Dimitri-Matheus/StarLuxe/releases/download/Alpha/HSR+Imbibitor_Lunae.zip |
| 63 | + |
| 64 | +https://github.com/Dimitri-Matheus/StarLuxe/releases/download/Alpha/HSR+Trailblazer.zip |
| 65 | + |
| 66 | +https://github.com/Dimitri-Matheus/StarLuxe/archive/refs/tags/Alpha.zip |
| 67 | + |
| 68 | +https://github.com/Dimitri-Matheus/StarLuxe/releases/download/Initial-Launch/HSR+Acheron.zip |
| 69 | + |
| 70 | +https://github.com/Dimitri-Matheus/StarLuxe/releases/download/Initial-Launch/HSR+Imbibitor.Lunae.zip |
| 71 | + |
| 72 | +https://github.com/Dimitri-Matheus/StarLuxe/releases/download/Initial-Launch/HSR+Trailblazer.zip |
| 73 | + |
| 74 | +https://github.com/Dimitri-Matheus/StarLuxe/archive/refs/tags/Initial-Launch.zip |
| 75 | + |
| 76 | +https://github.com/Howlwh/-6-qxyu/blob/main/W/reshade-shaders/qUINT/qUINT_mxaoED.fx |
| 77 | + |
| 78 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/Denoise.fxh |
| 79 | + |
| 80 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/Depth.fxh |
| 81 | + |
| 82 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/Global.fxh |
| 83 | + |
| 84 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/Normal.fxh |
| 85 | + |
| 86 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/Projection.fxh |
| 87 | + |
| 88 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/Random.fxh |
| 89 | + |
| 90 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/Raytracing.fxh |
| 91 | + |
| 92 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/qUINT_bloom.fx |
| 93 | + |
| 94 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/qUINT_common.fxh |
| 95 | + |
| 96 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/qUINT_deband.fx |
| 97 | + |
| 98 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/qUINT_dof.fx |
| 99 | + |
| 100 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/qUINT_lightroom.fx |
| 101 | + |
| 102 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/qUINT_mxao.fx |
| 103 | + |
| 104 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/qUINT_sharp.fx |
| 105 | + |
| 106 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/qUINT_ssr.fx |
| 107 | + |
| 108 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods_LAUNCHPAD.fx |
| 109 | + |
| 110 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods_MXAO.fx |
| 111 | + |
| 112 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods_SHARPEN.fx |
| 113 | + |
| 114 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods_SMAA.fx |
| 115 | + |
| 116 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_camera.fxh |
| 117 | + |
| 118 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_colorspaces.fxh |
| 119 | + |
| 120 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_deferred.fxh |
| 121 | + |
| 122 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_depth.fx |
| 123 | + |
| 124 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_fft.fxh |
| 125 | + |
| 126 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_global.fxh |
| 127 | + |
| 128 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_input.fxh |
| 129 | + |
| 130 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_math.fxh |
| 131 | + |
| 132 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_noise.fxh |
| 133 | + |
| 134 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_qmc.fxh |
| 135 | + |
| 136 | +https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_sampling.fxH |
| 137 | + |
| 138 | +https://github.com/CycloneRing/studies/tree/main/RTGI/Denoise.hlsl |
| 139 | + |
| 140 | +https://github.com/CycloneRing/studies/tree/main/RTGI/Normal.hlsl |
| 141 | + |
| 142 | +https://github.com/CycloneRing/studies/tree/main/RTGI/Projection.hlsl |
| 143 | + |
| 144 | +https://github.com/CycloneRing/studies/tree/main/RTGI/Random.hlsl |
| 145 | + |
| 146 | +https://github.com/CycloneRing/studies/tree/main/RTGI/RaySorting.hlsl |
| 147 | + |
| 148 | +https://github.com/CycloneRing/studies/tree/main/RTGI/RayTracing.hlsl |
| 149 | + |
| 150 | +https://github.com/CycloneRing/studies/tree/main/RTGI/ReShade.hlsl |
| 151 | + |
| 152 | +https://github.com/CycloneRing/studies/tree/main/RTGI/qUINT_common.hlsl |
| 153 | + |
| 154 | +https://github.com/CycloneRing/studies/tree/main/RTGI/qUINT_rtgi.hlsl |
| 155 | + |
| 156 | +https://github.com/Veverka69/test/tree/main/Shaders/qUINT_common.fxh |
| 157 | + |
| 158 | +https://github.com/Veverka69/test/tree/main/Shaders/qUINT_rtgi.fx |
| 159 | + |
| 160 | +https://github.com/Veverka69/test/tree/main/Shaders/RTGI/Denoise.fxh |
| 161 | + |
| 162 | +https://github.com/Veverka69/test/tree/main/Shaders/RTGI/Normal.fxh |
| 163 | + |
| 164 | +https://github.com/Veverka69/test/tree/main/Shaders/RTGI/Projection.fxh |
| 165 | + |
| 166 | +https://github.com/Veverka69/test/tree/main/Shaders/RTGI/RaySorting.fxh |
| 167 | + |
| 168 | +https://github.com/Veverka69/test/tree/main/Shaders/RTGI/RayTracing.fxh |
| 169 | + |
| 170 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods_LAUNCHPAD.fx |
| 171 | + |
| 172 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods_MXAO.fx |
| 173 | + |
| 174 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods_SHARPEN.fx |
| 175 | + |
| 176 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods_SMAA.fx |
| 177 | + |
| 178 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_camera.fxh |
| 179 | + |
| 180 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_colorspaces.fxh |
| 181 | + |
| 182 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_deferred.fxh |
| 183 | + |
| 184 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_depth.fxh |
| 185 | + |
| 186 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_global.fxh |
| 187 | + |
| 188 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_input.fxh |
| 189 | + |
| 190 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_math.fxh |
| 191 | + |
| 192 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_noise.fxh |
| 193 | + |
| 194 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_qmc.fxh |
| 195 | + |
| 196 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_sampling.fxh |
| 197 | + |
| 198 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/ColorOps.fxh |
| 199 | + |
| 200 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/Colorspaces.fxh |
| 201 | + |
| 202 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/Denoise.fxh |
| 203 | + |
| 204 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/Depth.fxh |
| 205 | + |
| 206 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/Global.fxh |
| 207 | + |
| 208 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/Normal.fxh |
| 209 | + |
| 210 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/Projection.fxh |
| 211 | + |
| 212 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/Random.fxh |
| 213 | + |
| 214 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/RayTracing.fxh |
| 215 | + |
| 216 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/Whitebalance.fxh |
| 217 | + |
| 218 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_bloom.fx |
| 219 | + |
| 220 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_common.fxh |
| 221 | + |
| 222 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_deband.fx |
| 223 | + |
| 224 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_dof.fx |
| 225 | + |
| 226 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_lightroom.fx |
| 227 | + |
| 228 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_mxao.fx |
| 229 | + |
| 230 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_mxao.fx |
| 231 | + |
| 232 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_of.fx |
| 233 | + |
| 234 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_physicalfodf_MKII.fx |
| 235 | + |
| 236 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_regrade.fx |
| 237 | + |
| 238 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_rtgi.fx |
| 239 | + |
| 240 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_sharp.fx |
| 241 | + |
| 242 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_solaris.fx |
| 243 | + |
| 244 | +https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_ssr.fx |
| 245 | + |
| 246 | +https://github.com/d3aths/TeyvatRealismPreset/archive/refs/tags/v1.1.zip |
| 247 | + |
| 248 | +https://github.com/d3aths/TeyvatRealismPreset/archive/refs/tags/v1.0.zip |
| 249 | + |
| 250 | +[private]’s material sources: |
| 251 | +https://martysmods.com |
| 252 | +https://guides.martysmods.com |
| 253 | +https://github.com/martymcmodding/iMMERSE |
| 254 | +https://github.com/martymcmodding/qUINT |
| 255 | +https://github.com/martymcmodding/METEOR |
| 256 | +[private] |
| 257 | + |
| 258 | +Explain what the affected user would need to do in order to remedy the infringement: |
| 259 | +Remove the files. |
| 260 | + |
| 261 | +Provide your contact information: |
| 262 | +[private] |
| 263 | +[private] |
| 264 | +[private] |
| 265 | +[private] |
| 266 | + |
| 267 | +I have a good faith belief that use of the copyrighted materials described above on the infringing web pages is not authorized by the copyright owner, or its agent, or the law. I have taken fair use into consideration. |
| 268 | + |
| 269 | +I swear, under penalty of perjury, that the information in this notification is accurate and that I am the copyright owner, or am authorized to act on behalf of the owner, of an exclusive right that is allegedly infringed. |
| 270 | + |
| 271 | +[private] |
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