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2025/10/2025-10-28-martys-mods.md

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Before disabling any content in relation to this takedown notice, GitHub
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- contacted the owners of some or all of the affected repositories to give them an opportunity to [make changes](https://docs.github.com/en/github/site-policy/dmca-takedown-policy#a-how-does-this-actually-work).
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- provided information on how to [submit a DMCA Counter Notice](https://docs.github.com/en/articles/guide-to-submitting-a-dmca-counter-notice).
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To learn about when and why GitHub may process some notices this way, please visit our [README](https://github.com/github/dmca/blob/master/README.md#anatomy-of-a-takedown-notice).
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---
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I have read and understand GitHub's Guide to Filing a DMCA Notice.
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[private]’s Copywritten work that has been infringed:
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https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT_bloom.fx
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https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT_common.fxh
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https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT_deband.fx
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https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT_dof.fx
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https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT_lightroom.fx
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https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT_mxao.fx
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https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT_rtgi.fx
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https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT_sharp.fx
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https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT_ssr.fx
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https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT/Denoise.fxh
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https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT/Depth.fxh
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https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT/Global.fxh
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https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT/Normal.fxh
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https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT/Projection.fxh
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https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT/Random.fxh
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https://github.com/Dimitri-Matheus/StarLuxe/tree/main/script/reshade-shaders/Shaders/qUINT/RayTracing.fxh
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https://github.com/Dimitri-Matheus/StarLuxe/releases/download/v1.0.3-beta/StarLuxe-v1.0.3.rar
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https://github.com/Dimitri-Matheus/StarLuxe/releases/download/v1.0.0-beta/StarLuxe.rar
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https://github.com/Dimitri-Matheus/StarLuxe/releases/download/v1.0.1-beta/StarLuxe.rar
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https://github.com/Dimitri-Matheus/StarLuxe/releases/download/v1.0.2-beta/StarLuxe-v1.0.2.rar
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https://github.com/Dimitri-Matheus/StarLuxe/archive/refs/tags/v1.0.3-beta.zip
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https://github.com/Dimitri-Matheus/StarLuxe/archive/refs/tags/v1.0.2-beta.zip
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https://github.com/Dimitri-Matheus/StarLuxe/archive/refs/tags/v1.0.1-beta.zip
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https://github.com/Dimitri-Matheus/StarLuxe/archive/refs/tags/v1.0.0-beta.zip
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https://github.com/Dimitri-Matheus/StarLuxe/releases/download/Alpha/HSR+Acheron.zip
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https://github.com/Dimitri-Matheus/StarLuxe/releases/download/Alpha/HSR+Imbibitor_Lunae.zip
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https://github.com/Dimitri-Matheus/StarLuxe/releases/download/Alpha/HSR+Trailblazer.zip
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https://github.com/Dimitri-Matheus/StarLuxe/archive/refs/tags/Alpha.zip
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https://github.com/Dimitri-Matheus/StarLuxe/releases/download/Initial-Launch/HSR+Acheron.zip
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https://github.com/Dimitri-Matheus/StarLuxe/releases/download/Initial-Launch/HSR+Imbibitor.Lunae.zip
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https://github.com/Dimitri-Matheus/StarLuxe/releases/download/Initial-Launch/HSR+Trailblazer.zip
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https://github.com/Dimitri-Matheus/StarLuxe/archive/refs/tags/Initial-Launch.zip
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https://github.com/Howlwh/-6-qxyu/blob/main/W/reshade-shaders/qUINT/qUINT_mxaoED.fx
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/Denoise.fxh
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/Depth.fxh
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/Global.fxh
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/Normal.fxh
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/Projection.fxh
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/Random.fxh
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/Raytracing.fxh
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/qUINT_bloom.fx
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/qUINT_common.fxh
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/qUINT_deband.fx
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/qUINT_dof.fx
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/qUINT_lightroom.fx
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/qUINT_mxao.fx
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/qUINT_sharp.fx
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/qUINT/qUINT_ssr.fx
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods_LAUNCHPAD.fx
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods_MXAO.fx
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods_SHARPEN.fx
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods_SMAA.fx
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_camera.fxh
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_colorspaces.fxh
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_deferred.fxh
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_depth.fx
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_fft.fxh
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_global.fxh
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_input.fxh
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_math.fxh
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_noise.fxh
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_qmc.fxh
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https://github.com/Howlwh/-6-qxyu/tree/main/W/reshade-shaders/Shaders/iMMERSE/MartysMods/mmx_sampling.fxH
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https://github.com/CycloneRing/studies/tree/main/RTGI/Denoise.hlsl
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https://github.com/CycloneRing/studies/tree/main/RTGI/Normal.hlsl
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https://github.com/CycloneRing/studies/tree/main/RTGI/Projection.hlsl
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https://github.com/CycloneRing/studies/tree/main/RTGI/Random.hlsl
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https://github.com/CycloneRing/studies/tree/main/RTGI/RaySorting.hlsl
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https://github.com/CycloneRing/studies/tree/main/RTGI/RayTracing.hlsl
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https://github.com/CycloneRing/studies/tree/main/RTGI/ReShade.hlsl
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https://github.com/CycloneRing/studies/tree/main/RTGI/qUINT_common.hlsl
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https://github.com/CycloneRing/studies/tree/main/RTGI/qUINT_rtgi.hlsl
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https://github.com/Veverka69/test/tree/main/Shaders/qUINT_common.fxh
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https://github.com/Veverka69/test/tree/main/Shaders/qUINT_rtgi.fx
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https://github.com/Veverka69/test/tree/main/Shaders/RTGI/Denoise.fxh
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https://github.com/Veverka69/test/tree/main/Shaders/RTGI/Normal.fxh
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https://github.com/Veverka69/test/tree/main/Shaders/RTGI/Projection.fxh
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https://github.com/Veverka69/test/tree/main/Shaders/RTGI/RaySorting.fxh
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https://github.com/Veverka69/test/tree/main/Shaders/RTGI/RayTracing.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods_LAUNCHPAD.fx
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods_MXAO.fx
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods_SHARPEN.fx
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods_SMAA.fx
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_camera.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_colorspaces.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_deferred.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_depth.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_global.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_input.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_math.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_noise.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_qmc.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/iMMERSE/MartysMods/mmx_sampling.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/ColorOps.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/Colorspaces.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/Denoise.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/Depth.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/Global.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/Normal.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/Projection.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/Random.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/RayTracing.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/Whitebalance.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_bloom.fx
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_common.fxh
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_deband.fx
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_dof.fx
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_lightroom.fx
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_mxao.fx
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_mxao.fx
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_of.fx
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_physicalfodf_MKII.fx
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_regrade.fx
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_rtgi.fx
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_sharp.fx
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_solaris.fx
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https://github.com/d3aths/TeyvatRealismPreset/tree/master/Shaders/Effects/qUINT/qUINT_ssr.fx
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https://github.com/d3aths/TeyvatRealismPreset/archive/refs/tags/v1.1.zip
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https://github.com/d3aths/TeyvatRealismPreset/archive/refs/tags/v1.0.zip
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[private]’s material sources:
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https://martysmods.com
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https://guides.martysmods.com
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https://github.com/martymcmodding/iMMERSE
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https://github.com/martymcmodding/qUINT
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https://github.com/martymcmodding/METEOR
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[private]
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Explain what the affected user would need to do in order to remedy the infringement:
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Remove the files.
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Provide your contact information:
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[private]
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I have a good faith belief that use of the copyrighted materials described above on the infringing web pages is not authorized by the copyright owner, or its agent, or the law. I have taken fair use into consideration.
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I swear, under penalty of perjury, that the information in this notification is accurate and that I am the copyright owner, or am authorized to act on behalf of the owner, of an exclusive right that is allegedly infringed.
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[private]

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