@@ -55,7 +55,7 @@ Breaking changes:
5555 - May warn: ImGui::Image((void*)(intptr_t)MyTextureData, ...);
5656 - Won't warn: ImGui::Image((ImTextureID)(intptr_t)MyTextureData), ...);
5757 - Note that you can always define ImTextureID to be your own high-level structures
58- (with dedicated constructors) if you like.
58+ (with dedicated constructors and extra render parameters ) if you like.
5959- IO: moved ImGuiConfigFlags_NavEnableSetMousePos to standalone io.ConfigNavMoveSetMousePos bool.
6060- IO: moved ImGuiConfigFlags_NavNoCaptureKeyboard to standalone io.ConfigNavCaptureKeyboard bool
6161 (note the inverted value!). (#2517, #2009)
@@ -65,9 +65,9 @@ Breaking changes:
6565Other changes:
6666
6767- IO: added 'void* platform_io.Renderer_RenderState' which is set during the
68- ImGui_ImplXXXX_RenderDrawData() of standard backend to expose selected render
69- state to draw callbacks. (#6969, #5834, #7468, #3590)
70- - IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
68+ ImGui_ImplXXXX_RenderDrawData() of standard backends to expose selected render
69+ states to your draw callbacks. (#6969, #5834, #7468, #3590)
70+ - IO: io. WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
7171- Error Handling: turned a few more functions into recoverable errors. (#1651)
7272- Nav (Keyboard/Gamepad navigation):
7373 - Nav: added io.ConfigNavCursorVisibleAuto and io.ConfigNavCursorVisibleAlways to configure
@@ -80,15 +80,14 @@ Other changes:
8080 - Nav: added io.ConfigNavEscapeClearFocusItem and io.ConfigNavEscapeClearFocusWindow to change
8181 how pressing Escape affects navigation. (#8059, #2048, #1074, #3200)
8282 - Set io.ConfigNavEscapeClearFocusItem = true (default) to clear focused item and highlight.
83- - Set io.ConfigNavEscapeClearFocusItem = false for Escape to not have a specific effect.
83+ - Set io.ConfigNavEscapeClearFocusItem = false for Escape to not have an effect.
8484 - Set io.ConfigNavEscapeClearFocusWindow = true to completely unfocus the dear imgui window,
8585 is for some reason your app relies on imgui focus to take other decisions.
86- - Nav: pressing escape to hide nav highlight doesn't clear location from when Ctrl+Tabbing
87- back into same window later.
88- - Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most
89- window. (#3200)
90- - Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. Can be relevant
91- when e.g activating the item with mouse, then Ctrl+Tabbing back and forth.
86+ - Nav: pressing escape to hide the navigation cursor doesn't clear location, so it may be
87+ restored when Ctrl+Tabbing back into the same window later.
88+ - Nav: fixed Ctrl+Tab initiated with no focused window from skipping the top-most window. (#3200)
89+ - Nav: navigation cursor is not rendered for items with `ImGuiItemFlags_NoNav`. Can be relevant
90+ when e.g activating a _NoNav item with mouse, then Ctrl+Tabbing back and forth.
9291- Disabled: clicking a disabled item focuses parent window. (#8064)
9392- InvisibleButton, Nav: fixed an issue when InvisibleButton() would be navigable into but
9493 not display navigation highlight. Properly navigation on it by default. (#8057)
@@ -103,9 +102,11 @@ Other changes:
103102 We store them in a buffer stored inside the drawlist. ImDrawCmd::UserCallbackData
104103 will point inside that buffer so you have to retrieve data from there. Your callback
105104 may need to use ImDrawCmd::UserCallbackDataSize if you expect dynamically-sized data.
106- - Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
105+ - Note that we use a raw type-less copy.
106+ - Tables: fixed initial auto-sizing issue with synced-instances. (#8045, #7218)
107107- InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys,
108- preventing use of external shortcuts not guarded by an ActiveId check. (#8048) [@geertbleyen]
108+ preventing use of external shortcuts that are not guarded by an ActiveId check. (#8048)
109+ [@geertbleyen]
109110- InputText: ensure mouse cursor shape is set regardless of whether keyboard mode is
110111 enabled or not. (#6417)
111112- InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not
@@ -115,7 +116,8 @@ Other changes:
115116 Providing headers/librairies for plutosvg + plutovg is up to you (see #7927 for help).
116117 (#7927, #7187, #6591, #6607) [@pthom]
117118- Backends: DX11, DX12, SDLRenderer2/3. Vulkan, WGPU: expose selected state in
118- ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590)
119+ ImGui_ImplXXXX_RenderState structures during render loop user draw callbacks.
120+ (#6969, #5834, #7468, #3590)
119121- Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler
120122 to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502, #7230)
121123
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