@@ -36,9 +36,11 @@ HOW TO UPDATE?
3636- Please report any issue!
3737
3838-----------------------------------------------------------------------
39- VERSION 1.92.4 WIP (In Progress )
39+ VERSION 1.92.4 (Released 2025-10-14 )
4040-----------------------------------------------------------------------
4141
42+ Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.4
43+
4244Breaking Changes:
4345
4446- Backends:
@@ -85,13 +87,13 @@ Other Changes:
8587 previously it would only temporary wreck cursor position, and since 1.92.3 it
8688 would go in an infinite loop. (#8994, #3237)
8789- Textures:
88- - Fixed a crash if texture status is set to _WantDestroy by a backend after
89- it had already been destroyed. This would typically happen when calling backend's
90+ - Fixed a crash if texture status is set to ImTextureStatus_WantDestroy by a backend
91+ after it had already been destroyed. This would typically happen when calling
9092 ImGui_ImplXXXX_InvalidateDeviceObjects() helpers twice in a row. (#8977, #8811)
9193 - Allowed backend to destroy texture while inside the NewFrame/EndFrame
9294 scope. Basically if a backend decide to destroy a texture that we didn't request
9395 to destroy (for e.g. freeing resources) the texture is immediately set to
94- a _WantCreate status again. (#8811)
96+ a ImTextureStatus_WantCreate status again. (#8811)
9597 - Fixed an issue preventing multi-contexts sharing a ImFontAtlas from
9698 being possible to destroy in any order.
9799 - Fixed not updating ImTextureData's RefCount when destroying a context
@@ -130,8 +132,9 @@ Other Changes:
130132 - Vulkan: added a way to specify custom shaders by filling init fields
131133 CustomShaderVertCreateInfo and CustomShaderFragCreateInfo. (#8585, #8271) [@johan0A]
132134 - DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3:
133- ensure that a texture in _WantDestroy state always turn to _Destroyed even
134- if your underlying graphics data was already destroyed. (#8977)
135+ ensure that a texture in ImTextureStatus_WantDestroy state always turn to
136+ ImTextureStatus_Destroyed even if your underlying graphics data was already
137+ destroyed. (#8977)
135138- Examples:
136139 - SDL2+DirectX11: Try WARP software driver if hardware driver is
137140 not available. (#5924, #5562)
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