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Ars Zero 翻译提交与 Ars Controle 翻译更新 (#5683)
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4 files changed

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projects/1.21/assets/ars-controle/ars_controle/lang/en_us.json

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"ars_controle.target.get.none": "No target found.",
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"ars_controle.target.set.block": "Set target to block at %s in %s.",
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"ars_controle.target.set.entity": "Set target to %s in %s.",
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"ars_controle.target.set.fail.other_player": "Linking other players is not allowed",
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"ars_controle.target.set.fail.other_player": "Linking other players is not allowed.",
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"ars_controle.target.set.none": "Cleared target.",
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"ars_controle.target.set.self": "Set target to yourself.",
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"ars_nouveau.augment_desc.glyph_filter_random_glyph_amplify": "Increases the chance of resolving",

projects/1.21/assets/ars-controle/ars_controle/lang/zh_cn.json

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"ars_controle.target.get.none": "未找到目标。",
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"ars_controle.target.set.block": "已将目标设为位于%2$s中%1$s处的方块。",
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"ars_controle.target.set.entity": "已将目标设为位于%2$s的%1$s。",
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"ars_controle.target.set.fail.other_player": "不允许链接其他玩家",
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"ars_controle.target.set.fail.other_player": "不允许链接其他玩家",
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"ars_controle.target.set.none": "已清除目标。",
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"ars_controle.target.set.self": "已将目标设为自身。",
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"ars_nouveau.augment_desc.glyph_filter_random_glyph_amplify": "增加产生法术效果的概率。",
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{
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"item.ars_zero.novice_spell_staff": "Novice Spell Staff",
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"item.ars_zero.novice_spell_staff.desc": "A novice magical staff that can cast spells in three phases: Begin, Tick, and End. Only Tier 1 glyphs are available.",
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"item.ars_zero.mage_spell_staff": "Mage Spell Staff",
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"item.ars_zero.mage_spell_staff.desc": "A mage magical staff that can cast spells in three phases: Begin, Tick, and End. Only Tier 1 and Tier 2 glyphs are available.",
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"item.ars_zero.archmage_spell_staff": "Archmage Spell Staff",
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"item.ars_zero.archmage_spell_staff.desc": "An archmage magical staff that can cast spells in three phases: Begin, Tick, and End. Only Tier 1, Tier 2, and Tier 3 glyphs are available.",
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"item.ars_zero.creative_spell_staff": "Creative Spell Staff",
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"item.ars_zero.creative_spell_staff.desc": "A creative magical staff that can cast spells in three phases: Begin, Tick, and End. All glyphs are available.",
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"item.ars_zero.dull_circlet": "Dull Circlet",
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"item.ars_zero.dull_circlet.desc": "A dull trinket, cannot be worn. Used for crafting.",
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"ars_zero.tooltip.dull": "A dull trinket, cannot be worn. Used for crafting.",
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"item.ars_zero.spellcasting_circlet": "Psion's Circlet",
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"item.ars_zero.spellcasting_circlet.desc": "A circlet that channels spells from your head slot with Begin, Tick, and End phases.",
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"item.ars_zero.archwood_rod": "Archwood Rod",
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"block.ars_zero.arcane_voxel_spawner": "Arcane Voxel Spawner",
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"block.ars_zero.fire_voxel_spawner": "Fire Voxel Spawner",
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"block.ars_zero.water_voxel_spawner": "Water Voxel Spawner",
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"block.ars_zero.wind_voxel_spawner": "Wind Voxel Spawner",
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"block.ars_zero.stone_voxel_spawner": "Stone Voxel Spawner",
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"block.ars_zero.ice_voxel_spawner": "Ice Voxel Spawner",
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"block.ars_zero.lightning_voxel_spawner": "Lightning Voxel Spawner",
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"block.ars_zero.multiphase_spell_turret": "Multiphase Spell Turret",
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"entity.ars_zero.arcane_voxel_entity": "Arcane Voxel",
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"entity.ars_zero.water_voxel_entity": "Water Voxel",
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"entity.ars_zero.fire_voxel_entity": "Fire Voxel",
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"entity.ars_zero.stone_voxel_entity": "Stone Voxel",
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"entity.ars_zero.wind_voxel_entity": "Wind Voxel",
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"entity.ars_zero.ice_voxel_entity": "Ice Voxel",
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"entity.ars_zero.lightning_voxel_entity": "Lightning Voxel",
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"entity.ars_zero.block_group": "Block Group",
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"gui.ars_zero.staff_title": "Creative Spell Staff",
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"gui.ars_zero.phase.begin": "Begin",
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"gui.ars_zero.phase.tick": "Tick",
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"gui.ars_zero.phase.end": "End",
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"gui.ars_zero.current_phase": "Current Phase: %s",
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"ars_affinity.gui.affinities": "Affinities",
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"key.category.ars_zero.general": "Ars Zero",
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"key.ars_zero.curio_cast": "Channel Circlet",
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"key.ars_zero.curio_radial": "Circlet Spell Radial",
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"itemGroup.ars_zero": "Ars Zero",
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"ars_zero.tooltip.circlet.cast": "Press %s to channel circlet",
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"ars_zero.tooltip.circlet.radial": "Press %s to open spell radial",
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"ars_zero.alert.multiphase_turret.multi_phase_required": "Multiphase turrets require a multi-phase spell device.",
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"ars_zero.alert.multiphase_turret.no_spell_data": "Could not read spell data from that device.",
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"ars_zero.alert.multiphase_turret.empty_slot": "Select a device slot containing at least one phase spell.",
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"ars_zero.alert.multiphase_turret.spell_set": "Multiphase turret spells updated.",
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"ars_zero.glyph_name.conjure_voxel_effect": "Conjure Voxel",
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"ars_zero.glyph_desc.conjure_voxel_effect": "Conjures a small block-like entity",
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"ars_zero.glyph_name.effect_windshear": "Wind Shear",
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"ars_zero.glyph_desc.effect_windshear": "Conjures a wind voxel when used with Conjure Voxel",
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"ars_zero.glyph_name.select_effect": "Select",
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"ars_zero.glyph_desc.select_effect": "Selects a target entity or block without performing any action.",
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"ars_nouveau.augment_desc.select_effect_glyph_aoe": "Increases the area of blocks that can be selected",
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"ars_nouveau.augment_desc.select_effect_glyph_pierce": "Increases the depth of blocks that can be selected",
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"ars_nouveau.augment_desc.select_effect_glyph_sensitive": "Only selects entities, ignoring blocks.",
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"ars_nouveau.augment_desc.conjure_voxel_effect_glyph_extend_time": "Increases the duration the voxel remains.",
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"ars_nouveau.augment_desc.conjure_voxel_effect_glyph_sensitive": "Places a voxel at a target entity's position.",
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"ars_nouveau.augment_desc.conjure_voxel_effect_glyph_amplify": "Increases the voxel's size up to level 2, boosting water output.",
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"ars_nouveau.augment_desc.conjure_voxel_effect_glyph_split": "Splits the voxel into multiple smaller entities.",
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"ars_nouveau.augment_desc.enlarge_effect_glyph_amplify": "Increases the growth rate",
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"ars_nouveau.augment_desc.enlarge_effect_glyph_dampen": "Decreases the growth rate",
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"ars_nouveau.augment_desc.near_form_glyph_amplify": "Increases the cast distance",
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"ars_nouveau.augment_desc.near_form_glyph_dampen": "Decreases the cast distance",
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"ars_nouveau.augment_desc.push_effect_glyph_amplify": "Increases the push strength",
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"ars_nouveau.augment_desc.push_effect_glyph_dampen": "Decreases the push strength",
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"ars_nouveau.augment_desc.push_effect_glyph_randomize": "Adds 10 degrees of spread per Randomize augment",
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"ars_nouveau.augment_desc.push_effect_glyph_extract": "Pushes from the direction between caster and target entity",
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"ars_nouveau.augment_desc.anchor_effect_glyph_amplify": "Increases the distance from the player",
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"ars_nouveau.augment_desc.anchor_effect_glyph_dampen": "Decreases the distance from the player",
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"ars_nouveau.augment_desc.zero_gravity_effect_glyph_extend_time": "Extends the gravity suppression duration",
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"ars_nouveau.augment_desc.zero_gravity_effect_glyph_duration_down": "Reduces the gravity suppression duration",
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"ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_conjure_water": "Composite Effect: Conjure Water Voxel",
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"ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_ignite": "Composite Effect: Conjure Fire Voxel",
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"ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_windshear": "Composite Effect: Conjure Wind Voxel",
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"ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_conjure_terrain": "Composite Effect: Conjure Stone Voxel",
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"ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_cold_snap": "Composite Effect: Conjure Ice Voxel",
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"ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_discharge": "Composite Effect: Conjure Lightning Voxel",
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"ars_zero.glyph_name.temporal_context_form": "Temporal Context",
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"ars_zero.glyph_desc.temporal_context_form": "A cast method that provides access to the context of the previous spell phase (Staff only)",
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"ars_zero.glyph_name.near_form": "Near",
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"ars_zero.glyph_desc.near_form": "Casts the spell at a short distance in front of your gaze",
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"ars_zero.glyph_name.glyph_conjure_voxel_effect": "Conjure Voxel",
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"ars_zero.glyph_desc.glyph_conjure_voxel_effect": "Conjures a small block-like entity that can inherit elemental properties.",
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"item.ars_zero.anchor_effect": "Anchor",
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"ars_zero.glyph_name.anchor_effect": "Anchor",
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"ars_zero.glyph_desc.anchor_effect": "Maintains the relative position of the target(s) to the caster",
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"ars_zero.glyph_name.glyph_anchor_effect": "Anchor",
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"ars_zero.glyph_desc.glyph_anchor_effect": "Maintains the relative position of the target(s) to the caster",
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"ars_nouveau.glyph_name.anchor_effect": "Anchor",
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"ars_zero.glyph_name.push_effect": "Push",
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"ars_zero.glyph_desc.push_effect": "Pushes the target in the direction you're looking.",
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"ars_zero.glyph_name.enlarge_effect": "Enlarge",
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"ars_zero.glyph_desc.enlarge_effect": "Increases the size of the target entity [NB: only works on Voxels so far]",
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"ars_zero.glyph_name.zero_gravity_effect": "Remove Gravity",
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"ars_zero.glyph_desc.zero_gravity_effect": "Temporarily removes gravity from the target, restoring it once the effect ends.",
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"ars_zero.glyph_name.glyph_zero_gravity_effect": "Remove Gravity",
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"ars_zero.glyph_desc.glyph_zero_gravity_effect": "Temporarily removes gravity from the target, bringing it back when the spell expires.",
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"effect.ars_zero.zero_gravity": "Gravity-ridden",
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"effect.ars_zero.zero_gravity.description": "Temporarily removes gravity from the entity",
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"ars_nouveau.spell.validation.adding.phase_restriction": "%s is not usable in this phase.",
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"ars_nouveau.spell.validation.exists.phase_restriction": "%s is not usable in this phase."
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}
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{
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"item.ars_zero.novice_spell_staff": "初学者法术杖",
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"item.ars_zero.novice_spell_staff.desc": "一柄初学者魔杖,它的施法分为三个阶段:开始、执行、结束。仅可使用1级魔符。",
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"item.ars_zero.mage_spell_staff": "法师法术杖",
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"item.ars_zero.mage_spell_staff.desc": "一柄法师魔杖,它的施法分为三个阶段:开始、执行、结束。仅可使用1级和2级魔符。",
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"item.ars_zero.archmage_spell_staff": "大法师法术杖",
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"item.ars_zero.archmage_spell_staff.desc": "一柄大法师魔杖,它的施法分为三个阶段:开始、执行、结束。仅可使用1级、2级、3级魔符。",
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"item.ars_zero.creative_spell_staff": "创造法术杖",
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"item.ars_zero.creative_spell_staff.desc": "一柄创造魔杖,它的施法分为三个阶段:开始、执行、结束。所有魔符均可用。",
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"item.ars_zero.dull_circlet": "无趣饰冠",
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"item.ars_zero.dull_circlet.desc": "一个平凡无趣的饰品,无法佩戴。用于进一步合成。",
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"ars_zero.tooltip.dull": "一个平凡无趣的饰品,无法佩戴。用于进一步合成。",
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"item.ars_zero.spellcasting_circlet": "心灵术士饰冠",
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"item.ars_zero.spellcasting_circlet.desc": "能在头部槽位施法的饰冠,它的施法分为三个阶段:开始、执行、结束。",
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"item.ars_zero.archwood_rod": "至高木棍",
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"block.ars_zero.arcane_voxel_spawner": "奥术方体生成器",
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"block.ars_zero.fire_voxel_spawner": "火方体生成器",
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"block.ars_zero.water_voxel_spawner": "水方体生成器",
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"block.ars_zero.wind_voxel_spawner": "风方体生成器",
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"block.ars_zero.stone_voxel_spawner": "岩方体生成器",
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"block.ars_zero.ice_voxel_spawner": "冰方体生成器",
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"block.ars_zero.lightning_voxel_spawner": "雷方体生成器",
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"block.ars_zero.multiphase_spell_turret": "多阶段法术炮塔",
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"entity.ars_zero.arcane_voxel_entity": "奥术方体",
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"entity.ars_zero.water_voxel_entity": "水方体",
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"entity.ars_zero.fire_voxel_entity": "火方体",
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"entity.ars_zero.stone_voxel_entity": "岩方体",
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"entity.ars_zero.wind_voxel_entity": "风方体",
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"entity.ars_zero.ice_voxel_entity": "冰方体",
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"entity.ars_zero.lightning_voxel_entity": "雷方体",
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"entity.ars_zero.block_group": "方块组",
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"gui.ars_zero.staff_title": "创造法术杖",
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"gui.ars_zero.phase.begin": "开始",
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"gui.ars_zero.phase.tick": "执行",
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"gui.ars_zero.phase.end": "结束",
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"gui.ars_zero.current_phase": "当前阶段:%s",
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"ars_affinity.gui.affinities": "亲和能力",
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"key.category.ars_zero.general": "Ars Zero",
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"key.ars_zero.curio_cast": "引导饰冠",
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"key.ars_zero.curio_radial": "饰冠法术圆盘菜单",
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"itemGroup.ars_zero": "Ars Zero",
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"ars_zero.tooltip.circlet.cast": "按下%s以引导饰冠",
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"ars_zero.tooltip.circlet.radial": "按下%s以打开法术圆盘菜单",
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"ars_zero.alert.multiphase_turret.multi_phase_required": "多阶段炮塔需要一个多阶段法术设备。",
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"ars_zero.alert.multiphase_turret.no_spell_data": "无法读取该设备的法术数据。",
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"ars_zero.alert.multiphase_turret.empty_slot": "应选定至少包含一个阶段的法术的法术槽。",
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"ars_zero.alert.multiphase_turret.spell_set": "多阶段炮塔法术已更新。",
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"ars_zero.glyph_name.conjure_voxel_effect": "构筑方体",
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"ars_zero.glyph_desc.conjure_voxel_effect": "构筑一个类似方块的小型实体。",
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"ars_zero.glyph_name.effect_windshear": "风切",
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"ars_zero.glyph_desc.effect_windshear": "与“构筑方体”配合使用时构筑一个风方体。",
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"ars_zero.glyph_name.select_effect": "选择",
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"ars_zero.glyph_desc.select_effect": "选择一个目标实体或方块,不执行任何操作。",
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"ars_nouveau.augment_desc.select_effect_glyph_aoe": "增加方块选择区域的横截面积。",
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"ars_nouveau.augment_desc.select_effect_glyph_pierce": "增加方块选择区域的深度。",
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"ars_nouveau.augment_desc.select_effect_glyph_sensitive": "仅选择实体,忽略方块。",
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"ars_nouveau.augment_desc.conjure_voxel_effect_glyph_extend_time": "增加方体留存的时间。",
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"ars_nouveau.augment_desc.conjure_voxel_effect_glyph_sensitive": "在目标实体的位置处放置方体。",
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"ars_nouveau.augment_desc.conjure_voxel_effect_glyph_amplify": "将方体的尺寸增至等级2,增加水的产量。",
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"ars_nouveau.augment_desc.conjure_voxel_effect_glyph_split": "将方体分裂为多个较小的实体。",
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"ars_nouveau.augment_desc.enlarge_effect_glyph_amplify": "增加增大的倍率。",
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"ars_nouveau.augment_desc.enlarge_effect_glyph_dampen": "降低增大的倍率。",
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"ars_nouveau.augment_desc.near_form_glyph_amplify": "延长施法距离。",
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"ars_nouveau.augment_desc.near_form_glyph_dampen": "缩短施法距离。",
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"ars_nouveau.augment_desc.push_effect_glyph_amplify": "增加推动力度。",
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"ars_nouveau.augment_desc.push_effect_glyph_dampen": "降低推动力度。",
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"ars_nouveau.augment_desc.push_effect_glyph_randomize": "每次“随机化”增强追加10度散布。",
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"ars_nouveau.augment_desc.push_effect_glyph_extract": "沿施法者与目标实体连线推动。",
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"ars_nouveau.augment_desc.anchor_effect_glyph_amplify": "延长与玩家间的距离。",
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"ars_nouveau.augment_desc.anchor_effect_glyph_dampen": "缩短与玩家间的距离。",
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"ars_nouveau.augment_desc.zero_gravity_effect_glyph_extend_time": "延长重力消除的持续时间。",
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"ars_nouveau.augment_desc.zero_gravity_effect_glyph_duration_down": "缩短重力消除的持续时间。",
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"ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_conjure_water": "组合效果:构筑水方体",
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"ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_ignite": "组合效果:构筑火方体",
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"ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_windshear": "组合效果:构筑风方体",
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"ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_conjure_terrain": "组合效果:构筑岩方体",
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"ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_cold_snap": "组合效果:构筑冰方体",
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"ars_zero.effect_augment_desc.conjure_voxel_effect_glyph_discharge": "组合效果:构筑雷方体",
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"ars_zero.glyph_name.temporal_context_form": "时间上下文",
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"ars_zero.glyph_desc.temporal_context_form": "可访问前一法术阶段的施法方式(限法术杖使用)。",
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"ars_zero.glyph_name.near_form": "近处",
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"ars_zero.glyph_desc.near_form": "在视线方向上较短距离之外施放法术。",
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"ars_zero.glyph_name.glyph_conjure_voxel_effect": "构筑方体",
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"ars_zero.glyph_desc.glyph_conjure_voxel_effect": "构筑一个类似方块的小型实体,它能继承元素性质。",
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"item.ars_zero.anchor_effect": "锚锁",
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"ars_zero.glyph_name.anchor_effect": "锚锁",
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"ars_zero.glyph_desc.anchor_effect": "维持各目标关于玩家的相对位置不变。",
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"ars_zero.glyph_name.glyph_anchor_effect": "锚锁",
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"ars_zero.glyph_desc.glyph_anchor_effect": "维持各目标关于玩家的相对位置不变。",
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"ars_nouveau.glyph_name.anchor_effect": "锚锁",
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"ars_zero.glyph_name.push_effect": "推离",
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"ars_zero.glyph_desc.push_effect": "沿你的视线方向推动目标。",
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"ars_zero.glyph_name.enlarge_effect": "增大",
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"ars_zero.glyph_desc.enlarge_effect": "增大目标实体的尺寸。[注意:目前只对方体起效]",
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"ars_zero.glyph_name.zero_gravity_effect": "去除重力",
122+
"ars_zero.glyph_desc.zero_gravity_effect": "令目标暂时性不受重力影响,效果结束后重力会恢复。",
123+
124+
"ars_zero.glyph_name.glyph_zero_gravity_effect": "去除重力",
125+
"ars_zero.glyph_desc.glyph_zero_gravity_effect": "令目标暂时性不受重力影响,法术结束后重力会恢复。",
126+
"effect.ars_zero.zero_gravity": "重力消除",
127+
"effect.ars_zero.zero_gravity.description": "暂时性令实体不受重力。",
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"ars_nouveau.spell.validation.adding.phase_restriction": "%s不可用于此阶段。",
130+
"ars_nouveau.spell.validation.exists.phase_restriction": "%s不可用于此阶段。"
131+
}

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