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3D Stickman

CSS 451 Final Project

3D Stickman is a simple animation program that allows users to create and animate a stickman figure (and other simple shapes) in a 3D space, based on the classic Pivot animator. This project was developed as a final project for the CSS 451 course at the University of Washington.

Features

  • Spawn objects including stickman figures, simple shapes, light sources, and particles.
  • Manage a timeline for simple keyframe-based animation.
  • Manipulate objects using gizmos or via direct keyframe edit.
  • Undo/redo system for correcting simple mistakes.
  • Save, load, and share animations as JSON files.
  • Render animations to MP4 video files.

Key Bindings

Key(s) Action
Alt + Right Click Drag camera
Alt + Left Click Rotate camera around look-at point
Alt + Scroll Zoom camera
Shift + Left Click Select object
Delete / Backspace Delete selected object
Backspace Delete selected object
Ctrl + Z Undo
Ctrl + Y Redo
Ctrl + S Save animation
Ctrl + O Load animation
Ctrl + R Render animation to video
Spacebar Play/Pause animation
Left Arrow Move one frame backward
Right Arrow Move one frame forward
Left Sq. Bracket Jump to start of animation
Right Sq. Bracket Jump to end of animation
G Position gizmo tool
R Rotation gizmo tool
S Scale gizmo tool

Build

3D Stickman was created in Unity 6000.2.7f1 in C#.

Dependencies

Included Packages

NOT INCLUDED

Due to license restrictions, FFMpeg binaries are not included in this repository. To build 3D Stickman with animation rendering support, please download the latest FFMpegOutBinaries release and import the Unity package before building.

3D Stickman will still function without FFMpeg binaries, but animation rendering will be disabled.

Contributing

3D Stickman will not be actively maintained since it was made as a final project. However, contributions or forks of the project are welcome. 3D Stickman is open source for a reason!

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Simple stickman animation tool | CSS 451 Final Project

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