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Bloodborne Save Editor

DISCLAIMER: We do not condone the use of this software for cheating or griefing in online games by any means.

overview.gif

[!IMPORTANT] > To use this save editor on Playstation you first need to decrypt your bloodborne save, check out the wiki if you don't know how.

Note

If you want to use this with shadPS4, saves are located in shadPS4/user/savedata/1/GAMEID/SPRJ0005/ shadPS4 being the folder where the executable is located The id for Bloodborne can be one of the following depending on your version of the game:

  • CUSA00900
  • CUSA03173
  • CUSA00207
  • CUSA01363

Table of Contents

1. Features

  • Automatic backup when opening a file.

  • Item filters to easily find whatever you need.

  • Change items amount.
  • Transform items, weapons or armors into different ones including cut content.
  • Modify character attributes.
  • Modify Blood echoes, insight, gender, origin, voice and position.
  • Edit Gems and Runes
  • Add items
  • Edit weapons and armor gem slots
  • Kill and revive bosses

2. Download

You can download the pre-built executable for your operating system from the Releases section.

If you encounter any bug please make an issue

Video tutorial on how to use the editor on Playstation

video_thumbnail
click the image to go to the video

Thanks to Ricky Zaragoza for making this video, this video is focused on the full process for playstation but if you only want to see the save editor working, it's useful too.

3. Build from source

  1. Make sure to have Rust and NodeJS installed.

  2. Install the Tauri dependencies for your operating system.

  3. Clone the repo:

    $ git clone https://github.com/Noxde/Bloodborne-save-editor
  4. Navigate to the project directory:

    $ cd Bloodborne-save-editor
  5. Install the dependencies

    $ npm install

    If you want to run the dev version with hot reloading run $ npm run dev or if you want to build it run $ npm run tauri build

The release will be located in Bloodborne-save-editor/src-tauri/target/release/

4. Attributions

Big thanks to Meph for making the Bloodborne Wiki. Weapon stats, game assets and inspiration for the UI come from here.

Thanks to @foxyhooligan on discord for helping with gem effects ids, how to edit the new game plus level, other flags and more.

Thanks to PlayingUnfairly for the detailed tutorials on how to edit character stats, gems/runes, weapons/armors and appearance.

Thanks to @xtrin on the "The Tomb Prospectors" discord for explaining to me how gem images work based on their effects and level.

5. License

This project is licensed under the GPL-3.0 License.

About

Bloodborne save editor. Aiming to make editing Bloodborne saves easy without the need of a hex editor. Made using Tauri and React.js

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