DISCLAIMER: We do not condone the use of this software for cheating or griefing in online games by any means.
[!IMPORTANT] > To use this save editor on Playstation you first need to decrypt your bloodborne save, check out the wiki if you don't know how.
Note
If you want to use this with shadPS4, saves are located in shadPS4/user/savedata/1/GAMEID/SPRJ0005/
shadPS4 being the folder where the executable is located
The id for Bloodborne can be one of the following depending on your version of the game:
- CUSA00900
- CUSA03173
- CUSA00207
- CUSA01363
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Automatic backup when opening a file.
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Item filters to easily find whatever you need.
You can download the pre-built executable for your operating system from the Releases section.
If you encounter any bug please make an issue
click the image to go to the video
Thanks to Ricky Zaragoza for making this video, this video is focused on the full process for playstation but if you only want to see the save editor working, it's useful too.
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Install the Tauri dependencies for your operating system.
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Clone the repo:
$ git clone https://github.com/Noxde/Bloodborne-save-editor
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Navigate to the project directory:
$ cd Bloodborne-save-editor -
Install the dependencies
$ npm install
If you want to run the dev version with hot reloading run
$ npm run devor if you want to build it run$ npm run tauri build
The release will be located in Bloodborne-save-editor/src-tauri/target/release/
Big thanks to Meph for making the Bloodborne Wiki. Weapon stats, game assets and inspiration for the UI come from here.
Thanks to @foxyhooligan on discord for helping with gem effects ids, how to edit the new game plus level, other flags and more.
Thanks to PlayingUnfairly for the detailed tutorials on how to edit character stats, gems/runes, weapons/armors and appearance.
Thanks to @xtrin on the "The Tomb Prospectors" discord for explaining to me how gem images work based on their effects and level.
This project is licensed under the GPL-3.0 License.









