Experimental software-based / vintage 3D rendering engine built in Javascript. Originally created in 2018, this system should be used as an educational tool for people curious about the mathematics behind rendering technology.
- Quadrilateral interpolation for texture mapping.
- In-browser, software-based 3D Engine.
- Build objects by placing points in 3D space.
To better understand the matrix operations occurring behind the scenes, please reference the following articles for a more in-depth understanding.